I am use two boxes (high poly and low poly) for normal mapping. The problem as the title says is that on the corners underneath every frame there's like a pix elated dimple.
Here's a close up illustration on what I mean.
Here's my low poly setup:
and my high poly:
a close up on the corner of the high poly:
My UVW map layout of the low poly:
And finally, my normal map that Painter has generated:
I want to use Photoshop as the last resort to edit my normal maps; are there any other alternative in 3Ds Max and/or Painter I can do to fix this hiccup?
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