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Dimples on the corners when normal map baking w/Painter

franman
polycounter lvl 13
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franman polycounter lvl 13
I am use two boxes (high poly and low poly) for normal mapping.  The problem as the title says is that on the corners underneath every frame there's like a pix elated dimple.

Here's a close up illustration on what I mean.


Here's my low poly setup:


and my high poly:


a close up on the corner of the high poly:


My UVW map layout of the low poly:


And finally, my normal map that Painter has generated:


I want to use Photoshop as the last resort to edit my normal maps; are there any other alternative in 3Ds Max and/or Painter I can do to fix this hiccup?

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