Im new to zbrush and have been doing tutorials along side digital tutors so far. Everything has been going fine until today when i opened up my project my polygroups I made yesterday were gone and my project was also in all grey. When I tried to mask a new object and make a polygroup from the mask, nothing would happen. No…
Ok to be more specific in what I want to do , those ( not the one I posted ) are basically low resolution color maps from game starfield, I only have avilable a sea mask a surface mask ( dunno what's for ) and a color map for the biomes, so I know basically the sea and the color of the planet, I want to reconstruct the…
I don't think they've changed much to the Retopo tools since '23. There are a ton of other new things since then, like Boolean revamp as a modifier, etc. They do make it pretty easy to see what's new. Retopo has a ton of controls and handled hard edges well. If you just mash a button of course it's not going to resolve…
Hello! Recently I've been sculpting a lot of rocks for practice, and have noticed that Trim Smooth Border often times leaves me some unpleasant surprises as shown below: I've been watching a lot of tutorials and while most people do mention that the brush can cause problems, they say that you can solve those by smoothing…
Sounds like your substances are too complicated . Painter prefers simple materials with layers of filters/masks - you don't want to create a mossy rock material with controls for varying moss placement, you want moss, rock and a mask generator. Alchemist appears to behave the same way as painter so a more modular approach…
@FourtyNights you can have multiple textures in different uv channels. In UE4 I think you can have up to 8. You lerp texcoord nodes set to the different channels with the RGB channels of your mask. So for the example above the skin would be a single material and the face/body uvs would be on different channels and lerped…
Also another problem is that when I usually paint in mask mirror mode on a side of the face the opposite side doesn't look like is getting enough tpression and sometimes it fades out the trail I am drawing ... liek when I draw a suture manually in mirror mode and black masking the opposite side comes out washed out or not…
It makes sense but I still can't get it to work. Attached more images for how I have it set up right now. I assume that one material needs to be the base on the composite because it won't let me delete it so I put the wall texture in that spot. The mask for the moss/grunge is working, but it's also masking out the wall…
Hi! The double materials sounds very strange! Would you mind posting your color ID so I can have a look? About the sub materials not inheriting the mask from their parent material, this is by design and the way the layer stacking works, If you still want to see the parent mask you can add that color in the "COLOR ID" in…
Colton For bells i just used a sphere and masked the holes, then deleted the masked parts and used zremesher several times to get clean topology (you might need to tweak the adaptive settings), then i just used panel loops. You can also try zmodeler. As for bow ribbon its just few simple meshes, it still needs some…