Just thought I'd mention that VGL with be at the Paramount Theatre on Saturday Oct 29. This is a really cool show featuring a full orchestra and choir playing video game music. COPY&PASTE: The first major U.S. video game music concert tour is finally here! Think music concert, theatrical stage show, and interactive video…
Hi folks, Remedy is looking for a Senior Environment Artist, here's the info: Remedy Entertainment, the creator of Max Payne® and Alan Wake®, and one of the leading independent game studios in the world is now looking for a Senior Environment Artist. We are looking for a great artist who wants to create visually stunning…
Creating art for modern video games is a demanding mix of technology, passion, and a lot of experience. There is no substitute for time in the seat crafting and learning what it takes to make the work demanded by todays top titles. Teams need leaders who know this first hand. Everyday Liquid Development is producing work…
Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…
Thanks for the response! I am foremost a 3D artist and would like to eventually work in games. I'm open to taking commissions or doing freelance but the main goal is to make games. Ahh yes.. I just recently changed my "brand" name from Golden Art Project to my actual name and didn't get to the watermarks, and the names of…
@ mr_ace: Thank you for your crits. Yeah, I understand what you mean about the wall robotic. Once I have more work to put up, I'll remove Wall Robotic from my site and that goes with the Hallway too. I'll see if I still have my Unearthly file and I'll render out larger but as far as the ange, I've arrange the assets for…
Hi there, Love seeing animation on here. I like this little action piece I think it's going to be a good portfolio addition. I have 3 comments tho. First I think the wall jumping pose could be stronger. I don't think you need an antic while she's up there. I would showcase correct locomotion before that kind of thing. I've…
Hey man, although I am not a character artist, I may be able to share some useful advice: IMO, the models all look great proportion wise. I actually don't know what would make your characters more realistic if that's where you want to take them? Perhaps more detailed shaders in Substance Designer/Painter or something? From…
You don't need to know a lot of complicated webdesign to put together an effective portfolio site. I've seen some really talented artist who get by with just enough html to make a column of images. The main thing is not to let navigating the site get in the way of seeing your work. The fewer clicks needed to see all of…
Hey Martin, You have a pretty strong foundation on your folio. The layout is simple, your work is displayed in a clean and easy to view manner which is all fantastic. The only major things I can think of is to cut down on un-necessary projects, and to also tailor your portfolio towards the job that you want. I say cut out…