Which shapes in particular? I never intentionally skipped anything just because it was "hard", just might have over looked it. Only thing I can see right now is the back circle not being as big? Looks like it might cut into the side parts and mine does not(Will make that change)
Hey Jam thank you so much for posting all this. Being able to pose is huge, and the scaling is fantastic too, it will really help character design. Its cool to see Mud catching up with Z in such aspects. One question for you : Once you create the green 'transpose' selections isolating the arms/legs, is there a way to have…
It's a pretty standard practice, to the loser go the legal fees, and because the Supreme Court ruled 7-2 in favor of the industry they'll probably be required to cough up 1.1 million to cover the industry's legal fees. Good job Leland Yee way to drive your state deeper into debt.…
The title pretty much describes my problems. I'm making a small papercraft style scene that may or may not end up in a game engine. To get it looking the way I want to, I've had to unwrap every surface and give it its own unique UV space. The upside is that it wasn't all that difficult to do. The downside is that I've now…
It's a good start. I would have separated the stone and the metal into separate tools, now the place where they connect looks a bit muddy. You've also started sculpting erosion on the stone in the detail layer but that occurs only on the iron (oxidization). Consider that the material that is the stone is very hard and…
Hey folks. I'm Arrow - been doing art of all kinds for ages, digital and traditional, and freelancing for quite a while with a focus on game art mostly in the indie world. I've been meaning to start a sketchbook thread on here for ages. Social media and Discord channels are no replacement for forums. For personal work…
Hello dear users So as I Bake I see some extra useless details on my object, How can I get rid of them?(It's really tricky to modify and fix it in Photoshop! especially with Normal Map) Though I've already painted skew, same with offset, And set different min offset and max offset, But I just get different results with…
I am an experienced Character Animator and Rigger, with experience in tool dev as well. I work exclusively in Maya for animation and rigging but have experience with mocap editing in MotionBuilder. I can work at reasonable indie dev rates. Please view my portfolio and drop me a line: http://www.tallestanimator.com/…
Hi everyone, For a project we need an animation of a 3D animation eagle. It’s supposed to be realised with unity for a VR experience. The model itself needs to be rigged, the bones don’t have any controls as of now. DIfferent animations of the bird flying, moving around among others need to implemented as well. Please…
Thanks for the big resolution shots! Looks promising. You'll probaby fill the scene up more, but right now, the big empty floor area with the repeating board pattern is something that stands out immediately. The shot towards the sun works best in that regard, as the specular breaks up the shading. The materials and colors…