make some easy 3d or game related related signup question with a reload button, in case the one is too difficult. The goal should not be to make signup difficult, but cumbersome enough to deter people who don't really care about 3D and game art. 1st post moderation also sounds good to me. If you really care about joining…
Ever thought about volunteering at a gaming related event or org? I did this before getting my first job. Good way to fill in some empty space in your resume. And show that you are serious about the game industry. Also good for networking. Meeting some like minded people. I volunteered at a indie game event called Games…
I do that sometimes too. Though I've got 3 finished projects under my belt and wanted to step it up a notch for this one. [ame=" https://www.youtube.com/watch?v=iZ04m89lYn4"]project 1[/ame] : Demo Reel #1 [ame="https://www.youtube.com/watch?v=rEt1gAnYgVQ&feature=related"]project 2[/ame] : Demo Reel #2 [ame="…
Late is still good for practice:D I think a lot of us seem to have found matching scale and ratio challenging, but you're off to a good start. It would be helpful to see a figure or two in there to see how objects relate in scale. Some of the objects on the floor would be helpful to see in the blockout too to help…
Hi y'all, I have a question about NDA's. (Not really artwork related, but somewhat related.:)) Some time ago I signed an NDA during my internship. During that internship I worked on an Augmented Reality app. It was a promotional project involving an airplane company. I left immediately after finishing it. During my…
Take your pants off and watch this video from Lagoa Technologies Inc. where they demonstrate their physics simulations. HHHNNNGGGG.. Lagoa Physics Have a look at Lagoa's new "multiphysics" demo video. The thing I like about this tech versus other technology demo's from the past (read: PhysX) is the relationship between…
After running into this topic in pretty much every production I've been part of while being on various sides of the art pipeline, my take on this is as follows : Regardless how much brainstorming and clever opinions get debated when designing the "perfect tpose" for a project (riggers wanting the bones to be straight and…
There are a few things at play here IMHO. - On one hand, the feedback they gave you is meaningless (litterally), which indeed could suggest that it is just an excuse for them to not give deeper feedback or the actual reason for rejecting the test. - On the other hand, you textures *are* odd. Simply looking at the little…
Keep in mind that even when the concept has different views it was still done by a person freehanding it on a 2D space. Mistakes will be made, some features won't be shaped correctly to produce the silhouette or depth seen from different views. Try to identify the key features responsible for the design distinctiveness and…