Nice! I love what you did with the hair. Character is all around very neat and cute :) If I had to offer some critiques; Ear could utilize more anatomy knowledge. A bit too much subsurface going on. Hairline behind ears could come forward a lot more. I think the back of the head could come forward a bit too, buuuuuut I…
Hi guys, kind of in need of some urgent help. If anyone can offer some advice I would appreciate it. I am working in a small studio and am the only artist. I am working on some UI for use in our project in Ogre and have hit a wall. I have never done any ui stuff at all so this is entirely new to me. The coder has asked me…
Hi, I'd like to back this thread up to what you've got going on in Designer first. You mention wanting to get the nodes you've called out as textures (Normal, Histogram Range, Ambient Occlusion and Blur HQ Grayscale). Normally what you'd do is connect those to the final output nodes, and export them all in one shot in the…
IMO - if you want to be a level designer, definitely learn to script. Even Kismet is a visual scripting language, which still requires an aptitude for scripting to be proficient in. For a definition of my daily work and the like... It depends a bit of the project, studio and point in production. But generally it involves…
From a code point of view I guess porting the editor over is a bit of a difficult task. They have written their engine code multiplatform, but the editor was probably never intended to be. I remember vaguely for example that one of the big reasons the new Content Browser was such an improvement, is that they heavily…
1st, welcome =) 2nd, take the url tag out and just paste the address. Or if you have the image link use this <font class="small">Code:</font><hr /><pre> </pre><hr /> Technically the UBB code for a URL goes like this <font class="small">Code:</font><hr /><pre> MyTextHere</pre><hr /> 3rd, looks pretty cool, pretty high poly…
Hi! I've got a few issues when it comes to sending points of interest to NPCs that are located in doorways. There seems to be an issue where, as a result of blocking off the navmesh (Single door doorways are too narrow for the regular navmesh no matter what settings I use, so I'm using smart links for all doorways for…
Anandtech has a nice benchmark tool that makes comparing drive speeds for several different usage scenarios. http://www.anandtech.com/bench/SSD/65 Testing the Samsung 830 256 gb against the smaller 128 gb version is enough to show the signifigant performance the additional nand gives you with 256gb over 128gb. ( in most…
Hey guys, just looking to gather some opinions here. Anybody applied for Canada Media Fund before? NatGeo grants? Any others? Im working on a kid targeted educational adventure game about wildlife and wilderness conservation, and my main decision is, how much to build and showcase before attdmpting to apply for grants? The…
DownloadDownload MODO 701 SP2+ Description:Hey folks, I've been working on some Source engine stuff for MODO - mostly saving/loading of SMD files. It's fairly simple at the moment but should be functional. Let me know if you run up against any issues and I'll try and get them fixed. Any features you'd like to see, let me…