I refuse to order these in terms of liking because I will go through phases of liking one more than another & vice versa. I've simply numbered these so I could keep track. Note: It's evident I'm a big fan of particular actors and directors. 1. Taxi Driver 2. Lost Highway 3. Raging Bull 4. The GodFather (All 3 count as 1)…
some suggestions/ ideas: - generic model (like a cube, sphere, wall,...) on which the texture is mapped onto additional next to the flat view - 512² is a joke, even if someone aims for that resolution for a tileable texture he/she propably wants it twice of the size just to be better in control,- so perhaps scrap that…
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I just meant that Photoshop or any so called "color aware" soft just read image file sRGB , aRGB etc flag form metadata. It's no much different when a game engine assumes all color textures be sRGB. You just know it and input texture that way. Reading from metadata IMO seems redundant for me. And with the magic I meant…
Just so you know up front: This Is A Job Posting In The United States (Florida, or New Jersey - Other States also Acceptable) _____________________________ A little background: Xyla Studios LLC. is a small off-shoot project from the same people behind Motion9Studios LLC. and our many iPhone Games (some silly, yes, but…
This project is now complete. It can be found on my Artstation. Here are the final renders: Original First Post: Hello. Since we're reaching the halfway point of October, I wanted to start this thread to get some feedback on my current project. After making a bunch of armor sets over a few months, I wanted to take what I…
Looking at these together it might a wishlist, but I want to be sure that there aren't a few .ini's that control where things appear, or how things act, etc. 1) Is there a way for the UV relax tool to remember settings between sessions? IE: Face Angle instead of Edge Angles. Can you make it appear in the same place on…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Software Developers to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers…
Environment Artist Join our ranks! Infinity Ward, Inc. is an award winning developer and wholly owned subsidiary of Activision, Inc. It is also the developer of the critically acclaimed game Call of Duty® for PC and Call of Duty® 2 for PC and Xbox 360 entertainment console. Infinity Ward is the winner of over 100 Game of…
Quixel, Marmoset, and Polycount are pleased to be announcing the winners of our Petrol/Blood contest. This contest asked artists to create a depiction between a rider/pilot and their mount/vehicle as if they are participants in a vehicle deathmatch tournament. Emphasis was on next-gen PBR rendering systems and artists were…