Sorry for the late reply. Yea, this definitely sounds like a memory issue. To use 8k maps you would need to get a card with more VRAM unfortunately. Sure thing! I will see what I can do :) Thanks for the kind words! :) You can already import PSD via the All files *.* selection in the file type dropdown when you load an…
Saying global variables are bad is like saying script Jobs are bad. Neither are bad... Neither are a failure. Global Variables do not kill people or cause bugs yadda yadda... Any tech artist of any worth leverages as much to great advantage when appropriate. Stop speading this myth! They are a consideration not a sin!…
surprised you can't turn up the number of bounces in lightmass, in source if your willing to speed the time compiling the scene you can crank the fuck out of vrad.
10K is going to be hard at this level of detail. Its going to take a lot of work! As for the AO, Vray solutions are just a lot better. Also Vray has a spacific dirt shader that is a lot more flexable then the standard AO shader. It allows me to define a shape for the AO, so I put a noise map into the dirt, and it gives the…
Thanks for the insight guys. Vrav, actually morph targets would be great but our engine here at work doesn't support those. That's been the main issue, keeping it pretty low poly, but still structured in a way that it's still built so it can fold in on itself naturally like a real bird wing without having polys z-fighting…
Patch rolled out: Rocksteady is leading our team of developers and partners as we work on the PC performance issues that players have been encountering. The work is significant and while we are making good progress on improving performance, it will take some time to ensure that we get the right fixes in place. Below is the…