i only spend money on permanent virtual goods. a lot of the time what's for sale is ephemeral vanity items or limited useage things, which my brain parses as having a price of infinity money since there isn't a roof on how much your can possibly spend for one thing. i'd never ever pay to be able to skip gameplay elements.…
some vertices do not contribute to the shape. look for vertices which are placed in the middle of straight edges (roof front bevel, fender, "cross" made from the edges in the front). also, there are some bevels which seem to be way too thin - no need to spend polys on them, IMO. the inner part of the wheel has too many…
chriszuko - thanks for the tips. Yes for the roof and everything else, I am going to try and stay true to the concept as far as modelling goes. And yes, for the bottom pieces they are going to be like in the concept, I just put boxes to block out. m4dcow - Thank you! Sparr - Damn!! someone is already working on this…
Looking a lot better already mate. The one thing that sticks out to me the most at this point, is the cloth you have on the right side of the screen. It feels like it's not soft enough, but kinda thick and tough like leather. Other than that I'm liking it a lot! Maybe get some more detail on the ceiling, some horizontal…
Update, Done all but the micronormals and deco now. I think I'll be better off doing the small deco (like on top of the pillars) in photoshop/nvidia the rest I'll try and do in zbrush. Does anyone think the roof needs a few more subdivision to round it off more? So instead of a triangle it's more like /=====\ (with ==== on…
The rope grid in the back looks like it isn't being properly affected by gravity. Probably because you have the silhouette curve looking convex on the left side. I would say to make it less wavy overall to help give it a better feel. The alphas look great on the ground, but the one on the roof is a very noticeable…
Your shoulders could use more loops. Try "raising the roof" with the arms. You could remove the toes, make the feet into paddles, to conserve total triangle count. More visual examples of lowpoly limb options http://wiki.polycount.com/wiki/Limb_Topology See also http://wiki.polycount.com/wiki/ShoulderTopology Which has…
Looks really good man. I would love to see a video fly through to feel the space more. I have to say though that the English graffiti irks me a bit. It would be better to see it in Russian. Your textures look fantastic, I am jealous. Can you add a shot of the roof thingy in engine? Or does the tree Block it. All in all…
this is super subtle and I think I saw it but the bricks if you can make it so it gets a little darker when saturated with the water also you can probably add another channel where it is like damp. so just effect the spec and the saturation and darkness. you could use that for areas near the roof maybe where it is damp but…
Thanks ed! Ya I've been trying to fit in different colors here and there, mainly with foliage, I could definitely use some more though. I really like that idea of adding in some scattered leaves, could help areas like the roof look a little more interesting. Good point on the bricks too, I'll work on scattering those…