This is pretty damn fantastic. I'm afraid you'll probably get more than an internship if this keeps going in the direction it looks like ti's going hah. I would say definitely add some of that old bronze green. Just do a test on one of those fish head busts and post it up. The bronze is reading brilliantly and is begging…
Aside from the head, the thing that currently stands out the most to me are the sleeves. They doesn't read as fabric (well, I guess his outfit might actually be made out of an animal fur or something, but you get the idea). I'm not sold on the folds, nor the weight. Time to find some references! Keep it up, you've made…
"In Quebec, however, publishers will benefit from a specific tax credit: up to 37.5% of salaries of the studio. Consideration limiting case." dont they have this already? it sounds like some stuff is getting scaled back but not that huge salary subsidy that they have. unless I have no idea what I am reading? headed to UBI…
Torso Continued Start working more on shapes, silhouettes and overlaps for the torso etc. Added a little SciFi shower curtain thing on the hips for the plastic to attach to. Will potentially move onto the tail or head, don't want to get ahead of myself on the torso. CC really welcome. I'm walking a bit dark for the concept…
The metal on the arrow head isn't reading quite right to me. Its got this blurry/painted quality... I'd try to go a little more towards this direction, with some more roughtness varation and usage damage: On the other hand, I really like the string/rope work that you've done. Would you care to share how you achieved it?…
That'll teach me to use the "copy URL" in Filezilla! Thanks for the head's up & the fix :D I ended up finding a solution after I read your post, Perna...I just flattened the base mesh's sides out, got my edge loops in where I was happy with them, and then used a FFD to shift the dimensions around to the way I wanted them.…
Thanks guys, I've taken a few days off from working on this, clear my head a little and taking a step back to see things with a fresh perspective. Will post updates soon. I've decided to stick with leafy trees and working around UE4's limitations. If it really doesn't work out, I'll go with dead trees, but for now it seems…
Yeah I think this is probably the biggest focus of this, certainly reads like it from the article, unfortunately it goes right over my head :poly142: Not sure what's different about the previous lighting model; I guess running it from pure C++ makes it faster or more powerful I guess. Can anyone explain the differences in…
Word of advice: if you have young children, when you get to Venice, close the door. My son just turned 9, and I have him pretty well trained not to come into the office without knocking while I'm playing if he's been hearing gunfire, but he poked his head in this morning while I was quietly ambling through Venice and…
awesome, thank you very much that helps a lot, especially what colors to use for which spec. Yeah my teacher said the same thing about the head piece, I was holding back because the concept if very dark, but I figure with 3D you have to let that go in the translation from 2D. I want to keep it minimal but you're right…