thanks a lot again to everyone. Striff i am using default max lights in scanline. here are the specs, house is 7811 tris, tree is 1648 tris and dead tree is 486 tris.
Mop: It's a toggle called "Trackball Rotation" found in the display properties menu for each viewport. I think it is the default navigation state in modo, but easy enough to turn off if you don't like it.
Hello, Since the last few months i have follow a course and this is the résult. https://thomas_eljari.artstation.com/ More picture on my ArtStation. Since i have post the last, i see all default of my sculpt ^^ Next time, I will take more time to look my pictures before to post it :)
Ah-ha! Got it. I'll leave this here for future reference. It looks like, by default, the option to import them in is unchecked. Going to Edit > Preferences > Content and then checking Import Materials With Models fixes the problem. :)
Hello Everyone, New to Polycount but not to 3d. This was done in Modo using Modo's default renderer. I created it to use for product shots later on. I just wanted to get some feedback to see if what I could add to give this scene a little extra. Thanks in advance.
Hey, I can't seem to find bridge in the customize user interface menu and I really need it set to a hotkey. I also want to put it in a quad menu. Also, how can I replace the default materials with my own. Thanks in advance.
I've got an odd little issue I'm trying to figure out. When I try to tag a new asset (static mesh), the tag won't stick. This is true for both existing/default tags, and new ones that I am creating. Anyone have any suggestions?
Hey all! I'm going to try my best at doing Lux. I don't expect it to be amazing since this will be my first 3D character design, but I'll try my best! I'm going for the default Lux skin, but with a bit of a twist... ;) Good luck to all!
i'm trying to use ATI's Compressonator commandline convert option to convert my normalmap textures to DDS this works but the only problem is it ignores the xGBR and converts it to default DXT5 . does anyone know how i can fix this so it does convert to DXT5 xGBR?
Hello all I’m experiencing an issue where my UE5 cloth jitters after falling into the idle position. The jitter seems to increase when I click the screen or hover over the cloth. What is going on? This example is just using the default cloth settings, but I have also been experiencing the same issue across other models…