Have you ever studied the figure or the face? It helps to just draw with pencil and paper a generic face a ton of times to memorize the proportions. Right now your proportions are completely and way off. -The eyes are to far apart, the gap between your eyes is about an eye. -The eyes rest in the center of your skull, and…
defenitly not,- if its a species that actually has to learn really hard all by themself its the programmer - that's why often need to be somewhat of a nerd in order to compress the knowledge in your head. I know Actionscript good and some maxscript and I had to learn it all myself the very hard way (~14 years so far)-…
I have no idea how far you can go on your own - immersion seems like the way to go in my experience. I studied at a language school here in Tokyo which gave me great foundations, but even so, throwing yourself into a real-world experience, like working at bars and stuff is the best way to learn - there's just no substitute…
Hey guys whats up. I've decided to give up on my previous project after I got a new computer due to a virus. Now I'm going to start a new project. A next-gen character made with Dominance War 4 rules. The character is going to be a grisly goblin warrior. One that has seen much war in his day. Right now I have a concept, I…
You're right, I should add that we're developing it actively and currently use it at our studio for 2+ years now. While we were building it to improve our pipeline internally, we realized it's this is also problem a handful of other Artists and Studios had so we spun it off into an open source project of its own. The…
Hi there guys! I've been researching on ways to model armor for characters in games. The biggest issue I've been running into is that I haven't found any consistency. I would like to ask you for your wisdom since I am pretty new at this. Some people tell me it is easier to import a naked obj (assuming it was already…
Hey guys, My model is composed of over 100 individual models with 4 different Texture sets. Is there a way to apply a material to an entire textureset at once?
I'm new to 3d. i'm working on a bedroom scene and i want know what is the best way to setup the scene. Should i create a cube, and create the room in the cube, or just create a floor plane and one wall that is in the camera view.
Hi everyone, Please give me some feedback on this scene. I made it for my portfolio. I did the car alone early, but it looked empty on its own. So I decided to create a background street. Total polycount is 48k.