Sorry, but I'm not seeing it. Maybe it was just the angle in the image that confused you. The area you want me to fill in is the same area where you can see the curve with the vastus medialus blocking most of the skin in that area in the RL images. The straight leg stance is a good comparison to the 3D model images. If…
Do you need all that empty space? No you don't. Heck, you could remove all the first images and replace them with the last images. You could also paste in the concept (add name of artist too). At any rate - use yer pixels, just like you would in a UWV map. Also, why are the image borders blueish grey and the text yellow?
The textures are much better indeed, but the final image still reads very similar. I can't really tell how much the textures have improved from your final image, because it's such a wide shot. If you wanted to make big improvements to it, I think you need to work on the scene lighting, and try and find a more interesting…
Posting of images isn't working.I have tried all your methods but it doesn't seem to work. Drag and drop simply takes you to a new tab. Embedding images hosted in Imgur and Tinypic simply gives you a blank. I can post images in other Polycount threads which are a bit older, but not in the competition thread, so please…
Well apparently when I check the "screen align" box on the ScreenPos node, this makes the reflected image to be the proper size But now I'm having a new issue. The reflected image seems to just be a box with green all around it. I'm trying to create a water surface that truly reflects the environment around it, but this is…
I think it would help if you embedded the images. In the post editing bar, look for the Attach Image button, looks like a bent piece of paper. Instructions here: http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#make Also the first image in your post is about 8mb. Use JPG and a…
I host my images off another site like imgur, then, when I'm typing a reply here, I click the "insert image" button (that looks like an envelope). In there, I paste the URL of the image and it will display in the post. If you're like me and like to double check, you can select "Go Advanced" where an option is provided to…
Nearly finished my basic port for 3ds Max. this little script can start xnormal, bakes high to low and can visualize the result via the Xoliulshader. hope i got not that much bugs. still new to max script :poly142: this tool only bakes one lowpoly in your current max scene. the highpoly has to be finished with some other…
EDIT: The following image shows the end result of working with the feedback I got in this thread based on the images I originally posted. I figured it'd be best if I showed it on the first page as well. You can go through this thread to see a little of how I ended up with this result.…
Hi I got a friend of mine to convert Xoliuls great viewport shader to work in Softimage XSI . Most of the features work but there a few things that dont ,this shader is provided as is and should be treated as an alpha version. If someone with some shader code knowledge would like to fix the bugs then that would be awesome…