I'll put my two cents in. The first this I would suggest is to have your city scene first and your forest scene second. I personally feel your city scene is more interesting then just a forest with a stream running through it. You might want to think about removing your W.I.P Coming Soon picture as it shows nothing really…
The scene is coming on nicely and its great to see your progression however I feel like there are several things that could be done in order to further improve the scene: 1: My biggest issue at the moment is the lighting, its difficult to tell what direction the sun is coming from, there are several reasons for this: - The…
wow, this looks great, dude! warm lighting gives the whole thing a very tender feeling. Some breakdowns of your pretty, optimized assets would be really nice:D Especially for vegetation - it looks so badass, I would totally love to see a tutorial on that one - as you mentioned there aren't that many. And the composition of…
A good start n the reactor and nice concept you've picked I would suggest two things: 1. Blockout the whole scene before you start spending much time on single assets. Maybe you will spot issues in the scene that need to be solved. Maybe you need to change some things in the concept to have better scene composition from…
SD 5.3 Substance 5.3 is here, and with it, the integration of NVidia IRay for ultra realisitic preview and renders straight in the viewport! http://www.youtube.com/watch?v=XLNd1PKCTe0 Main Changes
* [3D View] Add Nvidia Iray renderer * [3D View] Rotate environment using CTRL+Shift+RMB * [3D View] Render the 3D viewport at…
Shadow's draw there colour from skylight, so yeah they would be a bluish tint on a clear blue sky, providing the sun is out to cast clear shadows. If it's a cloudy or overcast day then the shadows will be a lot more desaturated and more of a grey/dark grey colour. Shadows are not always complimentary, but people use this…
Overall 2-4 months can be enough to finish 1 proper portfolio piece that reaches AAA quality - talking about a full character or a proper environment scene. But if you don't nail it and it doesn't reach AAA standard you might be having a hard time to find a job with a single piece. Several mediocre pieces on the other hand…
I uploaded a new version: Download ShaderFusion Public Beta 02 Heres the change log: *Fixed U3B5 bugs. *Fixed VertexColor node. *Added SceneDepth node - Get the depth of the scene behind the surface that is being rendered. *Added DepthBlend node - Get a blend value based on the scene depth and the current surface depth.…
Hey man. I gotta tell you props for posting online. I meet so many people that are afraid to post work online and get critiques. So hey, props to you. Secondly, here's some critiques on the scene. One important thing is that scenes are cool, but the assets in it are the most valuable parts imo because if those fall apart…
Hey R3D! Thank you for your feedback! Not sure what your trying to say. I understand that the lightning in this specific picture is far brighter than the one in my scene. But that picture I only use as a reference for the brickwork which I'm making for the storage room next to the car. Here's some other references for an…