Looking good, the legs are a bit short though. I think the curve of the back is fine, as long as it's supported by the legs, which at the moment it isn't. Try pulling the feet back a bit (to the right in the side view), that should make him look more balanced. I'll do a paintover if that doesn't make sense.
Hi guys! Lovely to see everyone having fun with this challenge. TW: TRYPOPHOBIA I attempted to recreate artist Jose Vega’s Dungeon Stage concept in Unreal Engine. His ideation process is fascinating and the featured artwork has so many interesting elements that ended up giving me serious scope creep. For this project, my…
Hi! Along the lines what chai45 wrote: Presentation-wise, I would either go for a cropped diorama (as in the concept) or a more thought out environment. A waterline underwater (that's how I read the render) and wall tiles without a wall look a bit weird in my opinion. Color-wise you could do an overpaint to find the right…
Hi! I'm trying to make a jiggle to twist/rotate along the loops instead of just bounce in same direction of the movement. By that I would hope to simulate a leg when firmly steps the ground, you would see a considerable twist/rotation around the 'y-axis', the thicker the leg the more expressive is this effect. Do you guys…
-I've created a cat rig character in max -The character is imported into udk -I'm trying to apply foot placement, limb control but the controller for the legs isn't visible/imported as apart of the skeleton. So my question is: If you use a controller to move the leg in max, how do I apply skele-control-foot-placement in…
Hi all, I am currently working on this SMG. Started from concepting modern kit for mk2 in F360 and now on texturing stage. From real life parts: Aimpoint H1, Kriss V Mag (Glock mag base), HK417C Stock (concept mod for mk) and Cookie Cutter Muzzle Cookie Cutter Muzzle :) Aimpoint H1 with Scalarworks LDM And yeah, most of…
Everyone else think the legs are way to long? I did previously play with extending the body but then it just looked totally wrong. She has heeled boot on which make her legs look longer. I have been looking at other models, and didn't think the proportions where that far out.
ekhm... I know what MCG is ;) but how I could use it... rewrite ~4000 lines of maxscript into nodes ?? :D as I wrote above, VNT is written in max 2012 because I have a license for this version only. And in my case buying ( renting ) a new max version just for MCG is pointless.