NIce work for your first charakter. But As you browse through the threads here you will see that there is room for much improvement. I'm not a charakter artist but one thing that really strikes me with your charakter is the normalmap on his belly. Form the model it looks like he is supposed to have a fat stomach. But your…
The sad part is that games such as Mirror's Edge and Dead Space did not sell well and Madden/Fifa/etc. bring them much more profits. Seems like the shit that's been amassing in that anus for years is finally coming out. I'm not speaking only about EA here; most of the publishers are victims of bad management, poor planning…
if it's a 350z it has two exhausts stock... I'm always a fan of making a post-apoc styled combat vehicle so that's an instant win there. Is this a high poly mesh for bake down or a "medium poly" mesh that will be the final ingame model? I'm having a hard time guessing from the wires though I'm leaning towards medium…
Thanks for the good read low odor :) Ive always been a lowpoly artist i just like the clean OCD of it all so i barely pass the 2-4k boundary with my media. It alows me focus more time on handpainting the texture (which has always been a fav' of mine) and creating a reasonable topology. I could do with alot of practice in…
Yuh I'm sharing the same feelings with Johny about the lack of use of your unique uv space :( Like it looks like you mirrored the texture exactly (arms). Also the EYES are killing me right now, super awesome model with this Anime-ish type eyes, can you make em smaller? (like the pupils / iris). Also, I feel as though the…
Looking good so far Hazel! You made a good job reworking on the proportions. I love the chainmail , if I could crit something I'd say that the fabric part could have a bit more of details like some folds here and there to make it different from the other materials. But you've done a nice job so far, Keep going this is…
Looks good so far! My biggest critique would be the pile of popcorn, looks very flat and angular, the poorer quality of the model and texture sticks out compared to everything else. There are some small parts on the model which have a lot of extra detail which could be optimized. Which would give you more room to improve…
Hi, Im working on a enviroment in UDK together with my classmate Daniel Guttierez Anaya. Our inspiration comes from Killzone 3,and Deus ex: Human revolution We want to create a sci-fi experiment lab where things have gone horribly wrong. here i'm starting this with my current assets, 2 wallpanels
Copied from our gamasutra job posting... High quality character animation is one of the foundations of an immersive and realistic game experience. The ideal candidate lives and breathes animation, and is able to quickly and efficiently turn around high quality work. We're looking for animators that know they can help bring…
i am on the lookout for a script, ui-setup file, whatever that re-enables the good old max3-5 tab panel (shelves) that have been disabled in the default interface since then. anyone know where to get that file again? i swear i saw it around the time of max7, perhaps even mentioned in this very forum. it must have been part…