Hi guys. I'm trying to get the workings of modular environment construction down. I wanted to start pretty simple, so I relatively flat building was first. here there is a little left to do. you see the detailing running vertically down the ends of those are not done, they are also missing from the corners above the main…
Hello I have 1 monitor so far 1680*1050px 22 inches LCD TN samsung. Im thinking abotu buying new monitor, probably 24 inches TB 1980*something px, some normal monitor (nothing profesional too expensive) to use next to mine current. I have question if using 2 monitors (different ones, different resolution and different…
I posted this question in a render specific forum, and whilst I got replies from pros, it's five days later and I'm still stuck with this. I'm hoping one of you guys can help me to get it. I want to get clean cut-out alpha passes (ObjectID or Matte passes specifically) out of Max, to use as masks for adjustment layers in…
I'm trying to figure out how other artists handle lets say just a simple prop or object that has its own unique unwrap. 1. High poly model 2. Low poly model 3. Unwrap and Pack UVs 4. Mirror symmetrical model details 5. Combine symmetrical meshes into single object 6. Unwrap symmetrical UVs that meet on an obvious seam line…
Hello, everyone! I'm fairly new to Substance Painter but have a pretty firm grasp on PBR materials so far. I'm working on a scene and need a glass material on part of a bookcase I made. I've watched a few tutorials on Opacity and have it set up correctly (as far as those tutorials are concerned) to display in the viewport…
JOB DESCRIPTION ABOUT THE GAME: It is an open world Action-RPG game for PC and consoles, under development by a new hungarian indie team. The game is set in a fictional dystopian future in a dark, depressed, "tech noir" environment with cyberpunk influence. It's played in major cities where society is collapsed, and the…
What you need is : 1 - A way to block in forms as fluidly and intuitively as possible. Some use dedicated sculpting programs for that ; some use the built-in tools of their main 3d apps. 2 - A way to build clean geometry on top of this roughed-in base (and that too is possible in any 3d app out there). And ... that's it.…
Couple ways I can think of doing it. 1: animated displacement map. Just make your logo into a grayscale image. Start with an all 50% gray image and create a number of further frames where your logo is revealed bit by bit in black. As the animation plays through the map will "carve" out the logo from the object it is…
Hi all, Digital Drifters is an independent team working on a UE4 title. We're currently building into a vertical slice of our game - the game demo. We are looking for people with demonstrable skill in creating quality 3D animation using "next-gen" techniques. Those techniques have been slightly altered in UE4. Not only can…
20200407: Little egg study from Laurel D. Austin. Great style, I like how she manages to keep a loose painting very clean. Thanks to this study I've remembered: 1. the importance of edge control, defining where needed and using hard to lost edges for composition e.g. the egg yolk. 2. colors and values: Despite having a…