I trying to model a broomstick prop and I am now stock at how to do the twigs. I want the model to be kind of optimized but still have some real 3d twigs on the outside (or some well placed/baked planes maybe), so my idea was to have a solid mesh for the inside part with the twigs baked on it but some real ones outside.…
This week I focused primarily on the texturing process and the initial scene setup in Unreal Engine. I completed the full texturing pass on my model, making sure all materials were properly created and applied to achieve a consistent and realistic look across the asset. I paid attention to detail in the surface quality to…
I'm currently working on a first person dungeon crawler with dynamic combat, and I currently have a team with a composer and a programmer in addition to myself, but I'm also going to need a 3D artist. There's a short pre-development demo that I made on itch.io to serve as a proof of concept, and the engine being used by…
http://www.qj.net/E3-Media-Summit-2008-now-narrowly-focused-on-console-games/pg/49/aid/121612 This just in, E3's board of directors makes more bad decisions... Shocking news I know...
"The Thayan Wizards were a formidable foe, but its been a peaceful year for Verasia since their defeat. The Clan Leaders however still sleep with one eye open. We have to be ready." - Townsman. Verasia is a personal project of mine that tells the tale of a medieval town which is led by sorcerers. Check out the full Project…
Hello everyone! My name is Allan Politano and I'm a 3D Environment Artist currently working on the game BloodLoop. I've started my career as a prop artist but the last 3 years I've been focused on improving my environment art skills. You can see my portfolio here: https://www.artstation.com/allanpolitano Please reach me…
@killingpeople: Aha, it is a bit tough eh? Tsk tsk poop. You have made an undesireable head. My biggest issue would probably be the bulbous nose. Hehe. I have nothing to complain about though. I thank the gracious pooopman for making said sdk available. Did a bit more, I might call this finished. Unless of course prodded…
Your materials still need a lot of work. In the dirt & debris example, there is no lighting yet your texture has dark shadows. Likely because you took a photo of the ground when the sun was still out. In a PBR workflow, your albedo cannot contain any directional light, because it needs to be rendered in every type of…
Here are some more works I have done over the last few months: Lunarya, my old blood elf rogue For some reason I thought it would be a good idea to start this without a proper concept, and just loosely base the outfit on old WoW-gear. It was extremely important that she wears black and is covered from head (well, neck) to…
Pumping out some more props. Still sticking to the same art style. I am worried it may be looking a little bit to cartoony, any opinions on that would be great. Here is a shot from UDK (pre-built lighting level) just to show off some of the new props, and see if they work well together. The lighting on the stool is black…