Thanks! Now that's a lot of useful info. :) * A watermark protection might be a good idea, thanks. * The sliders were initially added because they make it simple to see and edit the color values which are very important for precise color modifications + they had to work above and beyond the usual 0-1 color range. Photoshop…
I'm trying to get Maya to export an animation (via the FBX_DAE export plugin), but when I re-import the DAE file back into maya, none of the animation is preserved. I also tried exporting the animation as FBX, and loading it into the autodesk FBX viewer to convert it from FBX to DAE, and got the same result. When I load…
I keep getting test and mails from a @smithbucklin.com ejobe@smithbucklin.com SIGGRAPH_2005@smithbucklin.com First two were about paper/animation acceptance. The first one was titled "Test: Participate at SIGGRAPH 2005", whilst the next was titled about "Participate at SIGGRAPH 2005". I have images turned off, but the gifs…
Cel-shading or toon shading is related to NPR (non-photorealistic rendering). Searching for "autodesk maya NPR" should get you some results. In Maya you have the Ramp Shader that allows you to colour a surface with a custom gradient, sampling that gradient based on the incident light on the surface. If you use a constant…
I graduated from the Emily Carr Institute of Art and Design in Vancouver, and lemme tell you, it is hard as HELL to find work when your portfolio consists of non-objective abstract expressionistic pieces. Sorry Pliang, ECIAD has a wicked reputation, but is absolutely horrid for teaching (and none of your teaching will be…
Updates: - I tried the cloth material type today in Unreal, and it does create a significantly closer image to the wool roving (overwriting the roughness specular to something more diffused). One remaining question is whether I should use non-constant "fuzz color" parameter, is it a purely artistic parameter? - I still…
generally all you can transfer with openly available formats like FBX is bones and vertex weights, not control rigs or app specific functionality. if you export to a game engine then the animation done with those gets baked down to the bones they influence. a lot of rigs use multiple layers of skeletons and controls where…
Important things you should immediately implement in your sculpts: * Switch from the RedWax MatCap to Basic Material, Basic Material 2, or MatCap Grey. This will help you understand the shapes that you're sculpting better, it gives a more accurate representation of the surface forms and is easier on the eyes. * Stick to…
Yes its a complex thing that turns 3D texture painting into its own fulltime job. Not sure if its still the standard beyond creature texturing. From what I'm hearing it seems Substance has been making inroads for most types of assets and surely everyone prefers actually painting the surface directly and having full…
{ string $currentSelect[] = `ls -selection`; duplicate -name ("NewObject_" + $currentSelect[0]); } $currentSelect is an array, so you have to reference an element of it. If you want it to work on everything you have selected: { string $sel[] = `ls -sl`; for ($node in $sel) duplicate -n ("NewObject_" + $node) $node; } IT…