I can't tell from your latest pictures, but in the previous there was a problem with the eyes where the upper lid didn't overhang the lower. Check your reference for an idea on what I mean. The jaw area is looking much smoother now but I think her lips should be larger. The neck looks a bit scary at the moment, like she is…
I can second that color and light: a guide for the realist painter, especially for anyone interested in doing lighting in games. while the focus of the book is on traditional 2d images, the concepts/ideas/techniques presented in it can be directly applied when lighting scenes, something which most people starting out or…
you feel better now Marshkin ? I was actually hoping for a little discussion of it also, they released a few cool games of late which I haven't been able to play since my 360 imploded( like Splinter Cell Conviction) if anyone is interested here is the link which i found using Bing:/…
I think the biggest area that needs work is lighting and composition, you've got some solid shots in here but there is a general bad placement of camera angles and lighting. Pictures 1,4,9, and 12 have better compositional arrangements with probably 1 and 4 being the most pleasing IMO. Strong lines leading towards the…
So, my name is Daniel, a 24yr old brazilian 3D Artist. I traveled to Vancouver Canada to learn 3D Animation on the Vancouver Film School, and finished the program about a year ago. Other than some freelance work, didn't had really much work experience in the area, but I always enjoy doing little projects to learn more and…
It definitely looks impressive on the first glance, you have some really great looking assets and there is obviously a lot of hard work put into all of it. So you have some skills, dedication and some good looking portfolio shots, especially for a student. So nice job! BUT (there is always a but) you have some things that…
Looks cool, I'll have to give it a try. As far as the art goes the grey of the AO looks a bit strong imo. I think you could change the hues of the AO maps to better match the colors they were hitting and really brighten things up a bit, make the town look a little warmer and a nicer place to be.
ahhh thanks zwebbie. yeah i thought the use of the word was a little off :P and thanks a lot for the paintover. it's always good to see what other artists see when they look at your stuff! hopefully this is a bit better? i think i need to work on the eyes and lips a bit more, and soften the jawline maybe?
Normals still work pretty well in VR (from personal experience). As Brian said, it's about not having them do a ton of heavy lifting. I think the whole no normals thing was/is blown out of proportion a bit. I think as more artists get their hands on VR kits they will be able to figure out what works and what doesn't. I'm…