Please note this post is written in two languages, scroll down for the english version. Hola a todos, Estoy desarrollando un videojuego indie con unos amigos. Va a ser un juego de estrategia online competitivo ambientado en un futuro de fantas
Could I get some help with my new survey about the future of 3D animation? At https://www.surveymonkey.co.uk/r/2W6WLW9 I am an undergraduate studying a Ba(Hons) Games Art degree :)
UV layout Left out some space for future uses. Marmoset Viewer: https://www.artstation.com/artwork/thunderbird-5d16291c-c2f5-4add-bd60-306f1b04deb5 Handpainted SciFi style, what do you think?
Edit w/ latest: Ola. I'm slowly building a starcraft medic in my spare time. Blocking out this thread out for future updates :D Just some HP elements done so far:
http://www.gamasutra.com/view/news/33073/Autodesk_To_Buy_Scaleform_For_36M.php Interesting turn of events for anyone who uses Autodesk products like myself. We might be seeing another UI overhaul in the near future.
This is for a game project, I think it's first person game. Need some critiques for future advancement. Btw Substance Designer is just too powerful. Except the crashing part.
11 gb is not very future proof for games either in my opinion. A lot of new games are close to that on high settings these days on 1080p not to mention 4k.
Really reminded me of the Samaritan demo, minus the future setting and transformation. Wet, fancy lights, particals, shadows, ect. Nice blurs and lense flares.