In case some people didn't know, Scaleform is a middleware that lets you use flash to make your UI.
It's still funny to see that the default reaction to buyouts of any kind is "yay, now they'll combine A & B" 6 years on - Max and Maya have not merged.
I highly doubt a bunch of their software will get a huge UI overhaul with Scaleform. Autodesk wants a monopoly. They want to control a ton of middleware for games, the same way they control a ton of middleware for movies. Autodesk already owns other game-related middleware (like Beast and Kynapse), and that hasn't trickled down to any big changes for licensees.
Their acquisitions haven't led to any big mergers of existing software, but have led to big pushes for standardizations and cross-platform technologies (like FBX). It has and will continue to become easier to move data of all kinds between all of their software packages. (This is how they build value into their "suite" of software).
If anything, I imagine a next-gen where Autodesk builds and licenses their own game engine that is integrated with their existing tools (engine in a viewport), works with their standardized formats, and uses all of their middleware. They've taken a lot of baby steps towards that future already.
In case some people didn't know, Scaleform is a middleware that lets you use flash to make your UI.
It's still funny to see that the default reaction to buyouts of any kind is "yay, now they'll combine A & B" 6 years on - Max and Maya have not merged.
i'd prefer them to build a whole new suite from the ground up, cherry picking the best of max, maya and softimage
So Scaleform is a translation layer that gives you the ability to build UI's with flash and action script so you can just drop it in to your game engine?
Sounds like this could be tied into a future integration of a game engine within max. Perhaps we might see max 2013 somewhat like blenders game engine implementation. All the viewport and simulation features seem to be pushing in that direction.
I'd be quite disappointed to see a major UI overhaul and months of using a bugged /slow version before a service pack comes out.
Replies
+1 who also wants to think that UDK will drop support or have to start charging more for license fees for final games.
Oh probably
It's still funny to see that the default reaction to buyouts of any kind is "yay, now they'll combine A & B" 6 years on - Max and Maya have not merged.
Doh ho ho ho.
Their acquisitions haven't led to any big mergers of existing software, but have led to big pushes for standardizations and cross-platform technologies (like FBX). It has and will continue to become easier to move data of all kinds between all of their software packages. (This is how they build value into their "suite" of software).
If anything, I imagine a next-gen where Autodesk builds and licenses their own game engine that is integrated with their existing tools (engine in a viewport), works with their standardized formats, and uses all of their middleware. They've taken a lot of baby steps towards that future already.
Mark my words.
For now. Just wait until Autodesk gets settled and wants to renegotiate when the old contract is over.
i'd prefer them to build a whole new suite from the ground up, cherry picking the best of max, maya and softimage
Dreams
[ame]http://www.youtube.com/watch?v=_LZMvlOn8V4[/ame]
I could see scaleform being used here.
with flash? oh please lord no, maya recently just switched to QT i think they would rather switch the rest to it as well
But then how can they sell us three or four different programs three or four times over according to each of our personal preferences?!!
I'd be quite disappointed to see a major UI overhaul and months of using a bugged /slow version before a service pack comes out.