Hello all :) I have chosen to try and have a go at ashe, i dont see many models of her lying around ^^ I am just gona go for a default look as I think it is the best one x)
BM2Material 3.0 I would like to set the tiling in the viewport just to check it out. Under Materials/Default/Edit I get the display options but tiling isnt one of them. How do you enable this display option? Thanks in advance.
I have a scene file with these lightmass settings, and it looks like they're editable through the world settings. But when I add a directional light by hand it doesn't have world settings by default. How do I add whatever parameter to access these?
Is there a way to set the default width of a strip drawn with QuadDraw tool? (Quad Draw tool, ctrl+shitf+drag RMB) The size appears to depend completely on screen space. I'd like to be able to specify a width in units.
Ah-ha! Got it. I'll leave this here for future reference. It looks like, by default, the option to import them in is unchecked. Going to Edit > Preferences > Content and then checking Import Materials With Models fixes the problem. :)
I am trying to save a template where I have a baker ready and diffrent background color, but after I save and restart marmoset it goes back to default template. Is it possible to save it manually? Im using windows 10
@Yuzach Thank you, glad you like the outcome :) Thanks! The video was made in Marmoset turntable and made into a gif. Nothing fancy, just default turntable settings. And yeah 100% Substance Painter.
Grab the latest installer and reinstall to a new directory. The default is */Quixel SUITE 2.0/ - try renaming it to 2.3 just to bypass any weird registry issues that might have surfaced from a reinstallation.
DM map might be too small. Personally I'd rather not do anything too 'post-apocalyptic'. It's getting the be the default setting in games. Dysotopian is good! Always a fan of cyber punk. :P
like auser said, did you create a 2nd uv channel for you light map? Or if nothing overlaps did you set the lightmap UV coordinate to 0 to match the default unwrap