Zepic - First i get a concept picture from one of the guys - and break it down of what i need to build. Normaly i do just pieces in highpoly and render it out on a texture.(thats why i cannot really show highpoly stuff, just a mess of pieces) After the HP/LP pass i build the stuff, mostly copy paste and tileable pieces. To…
Great scene! I like the choice of palette here and the colors feel well balanced. I really like the steamy particles. They're very screenshot-able. I think my favorite materials in the scene are the pipes on the ceiling. You can clearly see some definition on those pieces where the grime covers the cleaner pipes. For my 2…
Thanks for the feedback Mark. I plan on adding more ageing to the entire scene as soon as I'm happy with the layout of the alleyway and buildings. I'll be using vertex painting and decals to break up my tiling textures soon. Most of my materials in the scene don't have any reflective properties at the moment, but I'll be…
I'm in the middle of this process as well. There are so many ways to texture its insane. You could unwrap individual pieces and texture them based on their uvs, use tiling textures and throw some decals over to break the repitition. Or maybe you want to have repeated meshes in another boiler room so then you can apply a…
Hope everybody had a great time over the holidays. Now that the festivities have slowed down, I've gotten back to work on the sidearm. I managed to finish all of the medium level detailing on the gun. Now I'm working on the fine detailing: Making sure the edges are polished, putting in the smaller details into the metal,…
yea, gotta work the speculars a bit better... leaving this to the end, focusing mainly in blocking the scene as a whole, having it finished, then in the end giving it some texture love ^^ update: still havent added any decal to the scene (im thinking of getting a somewhat different look from the concept, give it a bit more…
Well, here's some progress shots. I want to say it's near completion, but I'm just not too happy with it at it stands. I've been mucking about with it for days now, so I'm breaking for the night and coming back to it tomorrow with fresh eyes. Hopefully you guys can give me some good critique on how I can make this better,…
For the restraints you gave yourself, that's pretty damn slick work, Adam. If you could have spared some more texture/poly space, I would have a few suggestions: - Where the rubble meets the ground - decals of smaller rubble might helped blend it. Right now it's very clinical in appearence. - A lot of the bevels you have…
Hello, i have some reference pictures, taken from COD MWF2. the quality of textures are little bit low from near distance however the modeling procedure is professional. How is it better to deal with modeling building for games? using two separate models or just one for in and out usage? other question I have, is whether…
SEMESTER 2 IMPROVEMENTS Semester 1 scene Fly through [ame=" https://www.youtube.com/watch?v=ze8mlHlsf4Q&list=UUBKL3QtSk2kIs3LdEK786dA"]https://www.youtube.com/watch?v=ze8mlHlsf4Q&list=UUBKL3QtSk2kIs3LdEK786dA[/ame] Over the next few weeks I will be improving my scene form the feedback given from my first semester and the…