Hello! My name is Murat, I'm a 2D artist looking for paid work for games or other projects! Full time/part time/contracts anything works! I mainly specialize in character and concepts for character. Been working in freelance for almost 3 years and been having a variety of different personal or not works up until now. My…
Hello. I want to do material blending for painting a terrain in Unreal Engine, and I’ve done it using three materials and height lerp. My question is, since I’m doing this with RGB channels, I can’t use more than three materials. How can I use layer painting together with height lerp? I want to increase the number of…
So uhhhhhhh @gneral_sogun do you happen to have that script handy? I used to use that script all the time, but that thread on Zbrush Central is gone now :(
Hi, with Max 2025 this script seem not work, saying that menuman is undefined http://www.scriptspot.com/3ds-max/scripts/loop-regularizer I have used since Max 2010… perhaphs there is no reason to use it anymore? there is a way to correct that script? it give error on installation of the script trying to add a custom menu…
That little black box with the 714px...etc. I don't want to see these, but for the life of me I can't figure out how to disable them. Huge thanks if you've already got the solving sauce.
I have a two problems with normal maps on my model. 1st: outside Substance Painter there are seams visible. Inside Substance Painter: Outside SP (UE5/Blender/Marmoset) (please don't mind different albedo colors): It's the same in marmoset and Blender... What i've tried: - Flipping green channel, flipping red channel and…
I'm happy to finally share some renders of my latest WIP character that I've been working on, and will definitely update the clothes and the body later to update more renders of the whole character. I started sculpting the mesh from scratch in ZBrush to polish my skills and focus on human head anatomy, wrinkles, and…
Roronoa Zoro is the first ever 3D scanned asset and its an addition to the 'Museum of photogrammetry' that I am creating which will contain tons of 3D scans like this one. This is an action figure I gifted my friend and borrowed it for the purpose of scanning. I have learnt so many things during the creation of this asset…
^^ exactly that eg. to represent a simple hard bevelled line you need 3 pixels - to do anything more interesting you need a lot more space. I'd probably scale that up 4-8 times