Interesting stuff.... check out the earthquake map to see how the ring of fire has pretty much all of the world's earthquakes for the last week. http://www.intellicast.com/Local/WxMapFull.aspx Click the icon that looks like a seismograph on the top left. Also, California quake incoming during the seismic window of March…
Local Dallas university is looking for a professor of lighting shading and texturing using the Unity game engine and Maya. Experience with those packages preferred however if the candidate has other software(s) experience that is fine. We are mainly looking for artistic talent to teach our students how to light, texture…
Hi, I'm doing DOTA2 items, so that means I'm using Alien Swarm SDK tools for Studio Compiler. But to be specific, whenever I select Alien Swarm/bin it crashes. My Steam folder is in my Local Disk D and not in C/Program Files(x86) anything, could that be the problem ? Is there any alternative for StudioCompiler ? Thank you…
I don't see why this portfolio couldn't land you a job. Neat work! First, when you get a job as a junior, try making things well, not fast. Don't focus on how long each item should take you. I think you should create more environments. Lastly, check out local studios, try making your next few projects to copy their style!!!
I was going to suggest to transform a (0,0,0)-vector from local to world space but that's the material function you already mentioned. Unfortunately it's not working in the pixel shader for UE3 (it does for UE4). I've also looked trough some UE3 shader files but haven't found anything helpful to use in a custom node. There…
Just googled it. The Use Local Space flag under Required Module might do what you want. Allthough, I think this is the wrong way to go - it will most likely look weird when particles are forced to follow its parent. You should probably try to give your particles a shorter life time instead. Just a thought. Or maybe it…
Procedurals are often 3D textures, so they use world-space UVs to map seamlessly onto a mesh. If the mesh animates through 3D space, the texture will appear to swim, as the model moves across the UV world space. Maybe this is it? You can try setting the procedural to use local-space UVs (which may cause seams). Or you can…
The unread text is bolder, so there is a non-color difference. But if you're colorblind, or legally blind for that matter, then you're most likely overriding the stylesheet locally anyhow. I'll check all the site greens, I suspect many are not Polycount green. The rollover too. Can't do anything about the refresh issue…
Can't say that this is the reason but I just want to point out that a lot of ISPs will inject and replace advertisements with their own. This is one (albeit minor) of the many reasons why polycount should really be using https. Your ISP can see everything you do on non-https sites and they don't need local cookie storage…
Well, the issue came from Photoshop language indeed. To solve this I had to go to : C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Locales\fr_MA\Support Files (fr_MA is for french language so it should be different for a different language) Then, remove, or rename the file : tw10428.dat Photoshop won't find the file…