start here: http://www.luminous-landscape.com/tutorials/focusing-ts.shtml then: http://www.cambridgeincolour.com/tutorials/tilt-shift-lenses2.htm Then find out the flange distance for your camera: http://en.wikipedia.org/wiki/Flange_focal_distance http://www.graphics.cornell.edu/~westin/misc/mounts-by-register.html And…
I think this scene makes a good case for UE4 more fully supporting better area lights with shaped specular and such. Under the exact right circumstances the reflections look good, but could look better if they were from analytic lightsources. But that's just an aside criticism for Epic themselves. Also, having just come…
Not an art video but basically what comes close to being Gamedev Economics 101 (helpful when deciding when to bail out from a studio or whether you'll stick with a winner). "How much money do videogames really make?" * Fast forward 2:40 http://www.gametrailers.com/video/episode-111-pach-attack/64278
What version of max? Have you installed the latest service packs? Not like they do much good but still... Have you tried merging it into a new scene? Does that happen on a newly created object like a box or just this one? Have you created a new object, applied edit poly and attached this mesh to it? If you're on 64bit have…
Hi, I found some very interesting .ini files in the 3dMax appdata directory: C\Users\user\AppData\Local\Autodesk\3dsmax\2011 - 64bit\enu - 3dsmax.ini C\Users\user\AppData\Local\Autodesk\3dsmax\2011 - 64bit\enu\defaults\Max\ - CurrentDefaults.ini C\Users\user\AppData\Local\Autodesk\3dsmax\2011 - 64bit\enu\plugcfg\*.ini -…
The RRP for Ps3 games up until last year when some titles started to finally go down in this country is £54.99; some are more expensive. If you got them cheaper, then that's great for you, but I'm hardly 'talking shit'. Just take a look at Play's listing for pre-orders:…
Bump! my Degree Course is ended, and finally I am looking for Job again, willing to relocate . but of course I am still open for any freelance inquiries, :) 80.lvl has published the first article about the making of this project check it out here http://80.lv/articles/arif-pribadi-on-building-massive-worlds-with-ue4/ there…