Sure do! The stuff leading up to the breakdown was what caused Polycount to drop out of Dominance War 5 and create the Brawl Honestly, let's make another Brawl, same specs and everything (kids these days, they don't know!) https://polycount.com/discussion/159627/the-brawl-tournament Fighting games are in kind of a new…
thx for the feedback. i applied the color variations to the skin, and recognized especialy adding blue veins realy made an impact. also black tail now :) i think he will by now be officialy named the demon painter. original idea was some sort of war paint... but why does a demon need warpaint... and why - ah fuck this, hes…
Alright, also, I'd love some help with this, cause it's always kind of confused me. I'm gonna pretty much exhale the whole thing right now and pray that someone understands my strife. I'm gonna give Mudbox a try on this model, but I've never in my life really applied a normal map to anything. This character here, for the…
Damn, that is nice. I must say i LOVE it when you get bored soul... You turn out all sorts of interesting low poly works from that samuria to the armor and dracula... and now this... I must ask though is this guild wars inspired? you should submit that armor deisign to them, an armor outfit like that would be badass.. Do…
War Path set finally all done :D This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080. http://steamcommunity.com/workshop/f.../?id=332989256
The dawn of war II gold edition is for 19,99 dollars, so 20 dollars. The european price is 28 euros. Prices are far higher for europeans, and it's unfair. I would like to know which is their excuse :D
Gears of War hair was setup using the MAX hair and fur modifier as far as I know - at least thats what they used when they showed the mini-tutorial for hair in UE3 after gears came out.
Add blood splatters dust and the like? Make him look like he's been to war, not as if he's straight out of bootcamp. Besides, if that were the case he'd be clean shaved. Looking good so far
Hi ya Polycounters .. Thought it was time i posted something as i have been a long time lurker. Always thought about putting up post but never getting round to it Usually because am busy looking at all the awesome work posted by everyone else. Anyway. This is a Minotaur i have been playing with for the last few weeks…
Whats the best way to rig pauldrons, and in my case in particular, theres an extra layer on top of the pauldrons. Should I make an extra bone for for the pauldrons? What should I parent it too? This is for real time Ue4 if that changes anything.