Thank so much guys! @ Luke_Starkie sry man but I have to agree with CandyStripes05 for the face I don't want to put way to much details there. Sometimes less is more is best. But thanks about the portfolio stuff too bad I ain't happy about most of it so I am going to remake some of those models. Heres an new update :)…
hi all, this is not a bump but an update lol.... in order to make all things(half work)i forgot to mention that i had to add the "game rules" through a custom world info; however the whole thing is still just half working(only left/right and mouse locked). if you need more info i also start another conversation on UDK…
@Daves I added a bit of dirt and rust here and there, they mostly show closer up, I mean I tried some more variants but whenever I noticed the repetition I toned it down. @kaikaisushi ZacD Dubzski Thanks, I tweaked the color settings to a bit more reddish-yellow tint, I changed the grass texture quite a bit, played a bit…
Looking pretty sweet man. Although that skirt seem like it will limit his mobility. And on the topic of retopo. i don't really think you need to optimize those faces like that, unless you plan on having them animated. Because really almost none of that shows in the silhouette, i could be wrong though, so you could probably…
I would make sure that each of your power point slides have lots of pretty colourful images to keep peoples attention. Short bullet points are also good so that you will always be able to keep track in case someone randomly asks a question and throws you off. There is nothing more annoying than watching lecturers just…
Hey, sry for delay. So i should import to Houdini low poly retopoed version of model and create hair from that? As i have not baked out any maps for model all is sculpted and used displacement (baked in to mesh) i wanted to build VFX effect on top of the model and this for i need actual details and polygons (not texture…
Thank you all for you help! The problem is as I said I´m just a 16 year old student and I just bought a moped so I have almost no money :D . I think later I will buy zBrush but for the start I will need to use something which is free. Haha sry I didnt meant to [FONT="]write [/FONT]that "dont". I think sculptris is a…
Hi fractyja, Quixel's dDo has no problems with overlapping uv's. But if you want to use a world-space-normalmap for your dDo workflow, you have to unwrap your model without overlapping faces, otherwise your rendered world-space-normalmap is useless. If you don't need a world-space-normalmap for texturing, you can unwrap…
Hello there! Sorry for the lack of activity, I was pretty busy with my homework this days and I couldn't work on the image. But here I am again! I'm happy to say all the lineart is finished and the background was improved by all the tips and corrections I had! ^^ My teacher was of great help, checking all the characters…
3dsmax sry I didn't put that in their I always forget. Sprung I did it with rtt but I got these dusty white marks all over my would be diffuse. I decided to just do it all over again, but for the future I would like to know how to handle this in case it arises again. I know I need to use rtt now I have to know why I get…