Typically you would use bake groups - find more info on that here: https://marmoset.co/posts/toolbag-baking-tutorial/ In this case, it looks like your highpoly is a contiguous surface while the low poly is split into multiple objects - it won't be possible to bake a mesh like this without some sort of seam or artifact…
For some reason my spotlight is not rendering. It's JUST the spotlight. It occurs in both lit and pathtracing mode. It does not turn on even when I delete the raytrace post process volume I have set up. All the other types of light actors work just fine. Since this is a new scene, I can't help but think it's a common…
Hi all, here is a print I've been working on for a while. I was originally inspired by those town square clocks and decided to make a desk lamp out of it. I modeled this using zbrush, maya, I added the supports in lychee and printed it on an anycubic DLP. On the clear resin I spayed a thin layer of lacquer to get a more…
Hello I have experience with 3ds max and Vray renderer... I need to simulate a spefic real world building/lighting issue-question-problem in some software (light simulation software) and get REALISTIC, TRUSTWORTHY, physically accurate results that i can use/count on in real life when (eventually) i will be moving with this…
On a cypress style of a tree with all the brunches growing up mostly I need a kind of cylindrical normals style and up and down in very top and bottom . Can Speed tree do it at all? With other kinds of trees it somewhat works by parent puffiness = 1 but nothing helps with cypress tree whatever anchor I chose . They are…
clicking the user name it seems like an add for that site... so spam and i can see why the necros are happening, and its strange since its not even trying to hide that this is what these things that are on the site are doing.
@ichidan i will have to track back on that, the project is already archived. but i need to check inside the painter file. its definitely a mix of various maps like AO, the brush strokes, the up-vector from the world space normalmap and such. this is the basic setup in painter white * upvector from painterly layer *…