Hi. As you can tell from the thread title, I'll be doing an Arcade skin for Fiora. I'm pulling some inspiration from Hyper Light Drifter as a recent game that plays in the retro-gaming nostalgia space, and one that I feel fits Fiora's style of gameplay particularly well. Here's my base paintover for what my initial idea…
Yeah AO is not a real world thing. AO is a rendering hack we use because realistic lighting is far too expensive to render in real time. The ideal use for AO is to be used in a shader that multiplies on the ambient light as Farfarer notes. In Toolbag 3, the AO slot multiplies on the ambient (image based lighting) diffuse…
Hey iam717. I tried in the beginning. It's a tough sell to bring anyone experienced onboard. I have $0 to spend on salaries No publisher No history of ever launching my own game solo If someone came to me with this pitch I would say "NO THANKS". The game is almost done, by the time it's released it would mean I have spent…
Hi everybody! I'm KKamjang and work as a 3D Modeler(3D Artist). I am writing this article to share some tips with you and discuss what I experienced while creating "Witch's Cauldron" a fantasy genre
scene that I named myself, to give some fruitful lessons and helpful tips. This time I tried
to give more of a casual vibe to…
Not sure if you're stil considering on improving the scene after submitting it but thought I'd share something about this shot in particular. I think I like this shot of all the shots I've seen because the lighting makes the most sense in this one and the highlights on the objects from the middle light is selling it to me…
Hi shadacer. Couple of crits if you want to follow closely the concept : - There's more lights on top of the bar, it seems a bit strange on yours with so few of them. - Your Espresso sign seem to be using a bigger size font for some letters. It's the same size for all letters in the concept. - The shutter/grid below this…
thats a big improvement. a few things still. you're heading in the right direction with the spec, sort of low contrast on skin, just slightly accentuate the shinier areas, just keep experimenting until it looks good. with the metal spec you want to have a bit more contrast, really brighten up the sharp areas and weathered…
By lowering the resolution of Raytrace, will it make the shadows softer and less hard. Never actually tried that before~~ And the melons, ITS SUPPOSED TO BE JUICY! But yeah hehe, I'll lower it. Might be that the light is right in front of it. Thanks for the comments Rens. EDIT: Might as well show this one. Was part of a…
I've been working off a brilliant concept done by Ruxing Gao 'Rosy Land and the Golden City' https://www.artstation.com/artwork/A84nW attempting to nail the look and feel of the concept down in 3D. I wanted to learn a bit more about Unreal Engine as well as implementing procedural textures for as much of the piece as I…
Sorry Jordan, that was a typo. I meant to say that everything is in udk. They are all static meshes imported from maya. As far as lights go, I've got two spot lights beaming down onto the table, then all the lights on the ceiling are point lights. If you are having trouble with lighting make sure that you have 'build with…