The armor is very impractical. The way it is built it's impossible to walk or move your arms. I'd recommend to change the crotch, shoulders and elbows areas. Why did you chose to sculpt it arm raised? Change it to an A pose to have better deformations when animated in game.
wow dang it takes this long! congrats blizzard, you just hired the heavy machinegun! of course Vadim you are my biggest inspiration since dominance war!, want to learn to make sci-fi armor soo bad thanks a lot for all the share!!
Your breakin' my heart, Dukey! We had a cold ass day in the teens on Monday but it hasn't been too bad over all. Golf, eh? I like golf. I haven't had my Tommy Armor's out in 2 years.
Those things on front of a tank are additional track segments. They put them there so they serve as additional armor aswell. You really should texture them like the segments on tracks. Otherwise I really like it, keep up updating it and its gonna be awesome!
Thanks bros. And yes Pedro, I'll probably brake his front horn, it is looking kinda ridiculous as it is now. I'm having some problems with the armor. I'm afraid it might be looking too simple and ugly... some suggestions at this point would rock o.O
Hello julo ! Nice work, here. Very good texture (I only suggest you add a little contrast (or only make the dark tones a little darker) on the skin of the face) Except that, nice armor, and good ideas ...damn... have to finish mine
This is a project that started out as a sketch. Recently found time to finish this. I always wanted to make a knight with the central concept of his armor being encrusted with emeralds that would offer strength and protection through the magic they hold. Anyways, this is that concept realized in 3D. Thanks to all that…
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Hey guys! Been a while since I have posted anything... I just like to snoop. Anyway I got the chance to do this armor set for FORGE! I was mainly an environment asset artist on the project, but if you haven't heard of the game, check it out, it's pretty fun :]
Hey guys, I was just wondering what is the best way to make symmetrical UV's in Max? To be a bit clearer... Say i have a character but I want his body to be symmetrical, but his armor A-symmetrical on the UV map, What is the best way to tackle this? Thanks a lot!