Just trying to create shape of vehicle by drawings. Nothing hard about. Hovewer, it seems just by welding all vertices belonging to overlapping faces solves this issue.
Update: Well guys I finally could solve it by editing the BaseLightmass.ini and setting bAllowLightmapCompression=False. You can see how clean the lightmaps are now with no compression.
Yep, it is centered. Tested with local symmetry on and off, no result. EDIT: "Solved" it. I was being stupid. It does tile, I was just tricked by the outer row of quads.
You can try converting it to an editable mesh and then back to an editable poly. I don't know why but that has helped solve smoothing anomalies for me in the past.
It loaded, but the navigation is ridiculous. I felt like a chicken trying to solve a rubix cube. The wheel has been invented, use it for your cart instead of anchors.
thanks for the reply, but this doesnt solve the problems about shadowing.All of the shadows are only visible when the light source is selected.I checked Force no Precomputed lighting, but it doesnt helps :/
Thanks billymcguffin, that solved both issues. The wire rendering the way you did it really seems to produce the best result. It's too bad that it doesn't work with Cycles.
Have I seriously gone this long without even trying to manipulate bend's pivots? This might solve something I ran into a while back, thanks for the tip!
You are trying to use vector 3 in a lerp alpha and also vec3 and scalar in roughness. Image attached. For some reason it doesn't display. Edit - nvm, solved..