Mark: You missed the point of what I was saying, of course on a completely unrelated example(minor distortion on an organic object with even texal density) a little distortion is going to be just fine. Baking from a high is excellent in that it covers for minor distortion, I never suggested otherwise. However; if you're…
I'm stilling having extreme difficulty grasping how to do this. I've seen some tutorials and im still not understanding it. everything i've tried so far is just looking like crap, and im getting frustrated. because so far i cant put a lot of detail in a 64x64 and tile it a lot of times and get it to look non repedtive, or…
I really didn't see the point in this until Rhinokey told me to read the rules; pretty fun stuff. Personal Request: I'd like to see those of you who didn't read the rules go back and delete your posts so we can just see the results of those who followed the rules. The other thing is, album covers are almost always square,…
Ok guys once again thanks for jumping in to help. Right i've used D3DXCached meshes on and off with no real effect. My stack is edit poly / turbosmooth / edit poly. This is max 2k9 so no graphite tools. Its just as slow with max2010. Also tried the same file at home and it was just as slow. My home machine is the same i7…
I have recently picked up 3D modeling again and I am a fair bit rusty so started improving one of my early works to get used to the basics again such as hotkeys and basic work pipelines then add more to it. The basic of it I was trying to make a Mech with interchangeable parts such as Armored core style of mixing parts…
Hello everyone! Today I'm having some technical problems with preserving UVs while making modular meshes. I have a finished modular stair piece made in 3DS Max, 8 steps, 128 high, and 256 wide, with correct UVs and lightmap UVs. I'd like to use it to create several variants that you can build alongside it - a curved inner…
I made these 3 background buildings last week. They are intended to be medium and far distances from the camera and never too close. Im gonna need at least another 6 or more to really fill out what Im after. Each of these took me a day to make so Im still feeling pretty good at what Im trying to chew off. I try to take no…
malcolm: Because that way you remove any sort of normal (Z direction) influence from the overlay map, which will interfere with your baked normals otherwise. In normal maps, the blue channel represents the normal's magnitude in a range of -1 to 1 mapped to 0..255 A value of 127 means that the normal has a magnitude of 0…
It is indeed a hallway, admittedly a rather wide one. I took some liberties with the proportions, not going for a 1:1 of the concept. I started by camera matching the perspective in 3dsmax trying to match the concept but I found it felt rather claustrophobic once in Unreal engine. It didn't "play" well. Slightly wider and…
I think your entry was well executed, and one of the ones waiting just outside the top 10. Your throne was very unique, and I'm glad you changed from the weird sci-fi sort of thing. The only problem I would have with your entry is there are no secondary items around it, like it could have washed up there for all we know so…