Hi there, During the summer (and beyond) I decided to create a piece of environment art for my portfolio and since I want to get better at hand painting textures and love that style I decided to give it a go. I started out with a cave but then wanted to give it more of a function and settled with it being an underground…
Thank you for the reply! I actually was hoping to use this asset in a game... Overall I'm mostly interested in 3D art for games. So you're saying that I should've made real-time renders and go from the needs of chosen engine? That actually makes a lot of sense, I don't know why but I thought I should perfect my asset…
I think the question you should be asking is why didn't they make the main character into an Elf in the first place with his own version of artifact/curse, instead of this pseudo Star-Wars midichlorians stuff for humans/elf parasitic relationship? Nothing was stopping Monolith/WB from doing that, especially since Peter…
Hey all, I'm starting a new long term project. One that I've been wanting to do for a while. This is where the progress for multiple characters will exist...over a long period. ________________________________________________________ Vertical Slice ________________________________________________________ The Brief A series…
Hello there!:) Ahhhhkay so this is my first post in here and I'm pretty excited so let's start; my favorite champ is Elise. I like everything about her; the way she looks,talks,transforms and so on...she is just the perfekt diva! And I love her little spider "babys"! So I thought about the real "black widdow" spider and…
Only thing i can think of that usually happens is, group splitting any part of the mesh, you can ONLY subdivide if i remember correctly doing nearly anything else (if i was doing this i wouldn't do anything else if i needed just 'volume' added) will break u.v.'s edit, yes you can NOT click zremesh if you did and expect the…
Thank you so much for feedback and instructions! Yes, this is Maya and all this rigs used the same setup, to be short its 4 corrective joints for upperarms (to correct forward, back, up and down movement), 2 twist joints for each upperarm and 2 corrective joints for clavicle movement. Mesh proxies also used to make the…
I think there was a similar thread with a couple of replies a few months ago, but I couldn't find it right now. Maybe someone else has a better recollection or is more successful in finding it. Edit: Found it. Not as expansive as I remembered, but maybe it will give you some additional points of view.…
Alrighty the deadline is coming up! =) So how does the final submission work? We just all upload screenshots before midnight on Friday? This is the first time I partake in a challenge here. Excited to see what everyone else has done! :)