That was a very interesting video, thanks for that I found it very helpful. So I thought I would give some decals a go in Max, and see if I have this right, or if I have gone a bit wrong. The decals were knocked up quickly and don't have normals, so please excuse their crap quality. But otherwise crits and any advice is…
Mav you know me , I'm the guy who hates decals ;) . Now seriously Relic must also add a blank decal seat as well , before the ability of custom skinpacks I use to play with relic paterns skins without decals , these blue -green -yellow etc etc decals are something that spoils all the visual of the game. Decals in coh2 as…
Doesn't looks that way. I had a hope anything convenient would appear soon two decades ago and here we are. In all honesty the content creation software doesn't look like evolving much in general. it evolved and frozen already with a few cosmetic changes each years and rarely something new. It's stack in old approaches ,…
I think that what will really take this to the next level is if you spend a lot more time varying the damage that you are applying here. For instance on your first archway you have the same noise kind of splashed around in blotches, and it doesn't really sell the aging effect you are going for. I would really go back in…
I started making the decal sheet. I think I will make a 50/40 decal sheet, with mesh decals on one side and stickers on the other. So, the right side will be the mesh decals I will be using. The surface and inside the cockpit will be minimalist, so there aren't too many mesh decals. Most of the mesh decal detailing will be…
Hey I've been working on a 1:1 scale remake of a series of factory units that used to exist in my area for a project and I just have a question about mid-sized assets and how to add more character to them. This is one of the unfinished middle units, I've slapped on some temporary materials in the mean time but I have a…
Alright, so we're discussing possibilities. For the decals you can also cut the geometry so you can map separate parts the way you want. What the software does internally is duplicate the vertices on the seams so you can have different UV coordinates for each channel for the "same" geometry vertex. With this, you only need…
Hey guys, I've not had much of a chance to continue work on this scene recently, looking for a new job has thrown a spanner into the works. Thank you very much for all of you're responses and hopefully I can start posting some more substantial updates soon. @Aboulicious Yeah that picture is great reference, especially with…
I have here a very simple skin parodying the NERF guns that I'm sure we all know. The skin was made for a school assignment, and sadly I didn't have as much time to spend on it as I would've liked. Nevertheless, here is the Diffuse: Looking back and comparing it to real NERF guns, I feel like I should've used more white.…
+ Improved lighting and composition + Glass shader and texture for the showcase + Broken windows + Lowered the height of street lights + Pushed the buildings to the sides to create some space and release the tension from being too close to the main building. This also created two alleyways where I will add a fence and some…