Hi everyone, my name's Carrie and I've been lurking around on polycount for a while now, having a look and being inspired by the fantastic work people are posting. I decided it's about time I posted a little bit of my own, so here I am with the piece I'm doing for my 3rd year project. It's based vaguely on a town in China…
Update 1 - Showing my Final Year (WIP) Work in Progress Post - Hello Viewers, Hope everyone is safe and well during the difficult times. Here is some university work I have been doing in the last two months of the course so far. I wanted to see what constructive feedback I receive from it. I am planning on doing Search For…
Beat Gears 2 last night with Jesse Moody. Level craftsmanship with the art work is truly inspiring. The story was much better this time, some very strong emotional scenes in the game, don't see that to often. I broke down and bought a PS3 today and got R2 and MSG4. I do find it strange however that gears on the 360, a…
Looking really good overall, the lighting and mood are working great, especially the sunlight coming through the beams and vines. =) One small thing that stood out to me: the step in the foreground feels a bit too smooth/curved compared to the rest of the stonework. It might just be me, but since the scene leans more…
I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…
Hey Polycount! I’d like to share with you some of the work we've been doing on NoseBound, a stylized noir adventure game developed under my indie label Quarantine Interactive. NoseBound is a serialized, point-and-click detective game set in a surreal, dark, and gritty city inspired by 1940s noir cinema, with elements of…
[ QUOTE ] Incom asked me a couple of questions and it was late last night when I was reading them so I sort of braindumped a metric fuckton (thats more than an imperial fuckton) of text, and I figure some of it might be helpful. ---What style is your stuff in (Polycounts, texture sizes?). I can't talk about the project I'm…
got some time for ref searching; you'll need a few variants of each object and surface the main reference contains - the main ref can't really be trusted to give you enough details and answers (what does the wear&tear on the wood floor look like? How many meaningfully different vials, jars and flasks with different labels…
Hey guys I got permission to finally release a couple concepts I did for Gears of War. Its hard to believe these are almost a year old now. As you can probably tell I am using 3dMax as a tool for concepting these days. I usually do a rough model and then do a paintover to flesh out areas where my modelling skills fall…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. We love and share our work amongst team members, offer constructive feedback and strive to improve ourselves at personal and organizational levels. The gameplay demo of our main project 'INT' is currently under internal…