Maybe because the reflection "factor" of light on asphalt in in total greater than in some plant "array" because of the darker looking spots inbetween and the bending of every single plant part ?? If the final result does fit the reference then the initial darer color does fit this "experience top" ?? Ohh.. indeed.. just…
I've created some scripts in the past, but most of them were grabbed from the Listener and even then they were pretty basic. Now I wanted to automate the applying of a quad chamfer + turbosmooth with some settings, but I cannot make it work when doing it for multiple objects. After some reading, the best I could come up…
just use internal units - anything else is 'fucking with your mind'. Internal units or generic units is what booth applications really work with. tricky stuff, since the vert array is most likely different like Talon mentioned - just rough same vertex positions won't do the trick the usual way. But there is trick- someone…
Hi! I tried to make a Save Presets script, but there is a problem with reading values from ini file. Here the script:( me = getSourceFileName() dir = getFilenamePath me iniFile = dir + "mECSPV.ini" global allSavedPresets = (readValue ((getINISetting iniFile "Presets" "names") as stringStream)) global edgeToCut=#(5, 16) as…
I'm trying to replicate this torus shape with "dents" in it and the problem is that I can't clone geo in radial array so it would stack poly to poly and maintain perfect round shape. I've tried two approaches. 1)Cut across two smaller dents. In this case I get perfect round shape with equal distance between dents if I weld…
BTW, for anyone who's interested in this, I figured it out! In UDK there is support for Scripted Textures (textures created at runtime by UnrealScript (documentation HERE) So basically, I run the UScript in the volume to populate the SVO, pass the array to the cone-tracer via DLLBind and receive a bitstream array in return…
miauu's Script Pack v1.2 is available. Changelog: Clone between is updated to version 1.1 What is new: The created arrays are parametric. At any time you can go back and made changes in your arrays. [ame=" https://www.youtube.com/watch?v=VE4_GRxN3S0&feature=player_embedded"]Watch the video demonstration.[/ame] Orbit…
macroScript explode_by_matid category:"Claudes Utils" tooltip:"explode by material id" ButtonText:"explode" icon:#("Standard_Modifiers", 22)
( fn explode_by_matid poly del_original = ( matids = #{}; for f = 1 to poly.numfaces do matids[polyop.getFaceMatID poly f] = true; for matid in matids do ( poly.selectByMaterial…
Hey, friend of mine has got a problem with a 3dsmax tool he's attempting to create. The tool is basically supposed to flatten a 3D Mesh into its seperate UV chunks, similar to the "Morph UVs"- function in ZBrush. The problem occuring is that the mesh vertex IDs don't match the vertex IDs of the UV chunks, which forms the…