Thanks! :) Yeah, that does look a lot better! :) I'll keep that in mind while doing renders in the future. I've done a few other things aswell though. I've modeled a couple of binoculars that were used in WW1 (WW1 design at least), here's the render. :) I actually baked out the normals and made the binocs low poly as well.…
Sorry mate , my way is each vehicle tank to have it's own pattern , in fact I have for the german factions 6 -8 different patterns so each one have a diferent skin as they were in the theatre of operations durring ww2. Realism for me is everything , it giving the all idea of ww2 that's why a skin for me is not a single…
Hi, have you tried editing the cage manually? You have several option to do that in the Projection modifier. If the cage is messed up beyond repair just reset it and start over. As a suggestion before starting the projection process you should reset your transformations first with the reset xform modifier. Every mesh is…
hey all. got her rigged up and did a short idle animation. This is a really old project, so i'll probably move onto something else after this and perhaps a walk loop or something. I cant even begin to tell you the last time i animated a character... surprising how quick it comes back to you! pangarang- yeah, this is a…
The main reference I'm using is the awesome batman/judge dredd comic Die Laughing, and I'm leaning towards Jim Murray's version rather than Fabrys, but I'm also of course looking at Esquerras work. I dont have any scans of the die laughing Dredd, I'll have a look for some pics. Henry Flint's Dredd also has a normal…
Hi, I've been investigating creating custom MH(MetaHuman) characters. The main reason for me to utilize MH is for the face rig and the skinning of the body that are automatic. The purpose of this post is to be a basis of discussion of the different approaches there are out there to create custom MH models to make an…
Hey there. I really needed to get a few more models done for my portfolio, so I joined this Arma:3 mod to help me with motivation. http://polycount.com/discussion/165713/war-chronicles-ww2-conversion-arma-3-looking-for-3d-artists#latest So there I am for now, my high-mesh is getting done. I have recently been through Ben…
INTERSECTA – “Intense and intuitive tactical arcade style shoot-em up.” www.11thdan.com Hi, my name is Will and I have been developing a prototype
of a new indie game where I am designer and concept artist/game artist. I
wanted to share some of the artworks from the alpha 1.0 build with polycount. More information can be…
Mobile makes it tough, as you have limited shader instructions to play with. You might be able to do an edge-detect post process, to get those outlines, not sure. The first link reminded me of some old stuff from Pete Draper http://www.3d-palace.com/xenomorphic/education/doc_engineering.htm…
Thanks for the replies. I'll probably get rid of the sound. Yeah the Greek trireme, la nina and the WW1 truck are from Stainless Steel Art test. The only one that retains the specs from the tests though is La Nina. The original test for that model required me to use two 256 x 256 textures for it and the polycount (tris)…