Oh and im also having trouble getting my sliders to work using percentages. i want each slider to control the percentage of each type of tree to use in the scene. To do this i thought that i could take the first slider value, minus it from 100, and use that new value as the max value for the next slider, and repeat for the…
yeah, this is cool. Kinda the manual way to accomplish what we wish maya could do ahaha (Sorry, I don't mean to keep hijacking your thread or anything, sama) I've been lazily trying to work on a save selection script, but I'm not comfortable with where it's at. The reason is that Maya doesn't have any specific component…
I'm not quite sure what happened with the code I had originally posted here. Maybe something changed in the way Polycount displays code.. I honestly don't know why it got so messed up as I remember it showing correctly when I posted it. Here is a revised version. This should work correctly: // Orthogonal Camera Toggle…
Hi guys There's a piece of code i'm not sure how to write. Here's a small example of what i'm trying to achieve: I have two objects. They are parent constraint to each other. I'd like to write a piece of melscript to GET the name of the Parent object and load it into a Variable, if I have the child object selected. I'm…
Hi polycount. Hopefully this is the proper area to post a query I have regarding baking out an AO using Xnormal. Using high to lowpoly. I've browsed the internet, and have found a few similar issues, however their methods of fixing it don't seem to work for me. I imagine its something quite simple. The Normal map baked out…
Does anyone know a way in which you can override maxs default function to cycle through the selection region modes when pressing Q. I only ask because I use a pen in max and often find I accidently move objects when I dont intend to and sometime I dont notice to till an hour later! By pressing Q it goes back to the…
I'm having a bit of trouble with my ExponentialHeightFog in UDK. I've gotten the fog and lighting looking how I want, but there's a section of brighter fog that is in an undesirable position: This "orb" of light is quite close to where the player will be standing and I need it to be behind the big building so that it casts…
Hi there. I have a Hard Surface, high poly tank and low poly version moddeled in 3ds max. I have baked the high poly maps (Normal map etc). My query is if i want to add a rust texture which has its own normal map how can i apply this to pieces of the tank?? because the tank pieces are already using the normal map from the…
https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:15168 We're just getting our Unity weapon packs online with Unity now. For the moment we only have the .44 Magnum, but many more are coming. (https://www.assetstore.unity3d.com/en/#!/content/46206) Every weapon comes with 3 LODs, 4K…
During an application process for a position outside of the CGI entertainment industry, its' common practice to provide CV- Resume' referee/s to support ones initial submission, in fact mandatory to do so where I live. Now, I've not worked within a 3D production setting but a friend related his recent experience, even…