Hello everyone, I just released SFS - Spreading Fire System V 1.1 update! https://www.youtube.com/watch?v=9UdB99XSFiw&t=1s Features include:- Set solid object in flames (Customizable)- Set Vegetation in flames (The Vegetation Engine Support)- Flames spread automatically from the chosen objects- Editor tools. Easy one-click…
@Spudnik Yes those textures are final. I have made couple of variations of those flames, including golden, however this color right now seemed to be the best. I like how orange material on dress seems to be semi transparent with darker opaque metal flames on the edge. Saw this illusion and couldn't change them to anything…
Anyone that knows me knows I love burning skeletons. Brand was this wicked sea marauder that got possessed by a living flame. Now he's got a cool evil voice and basically just wants to burn everything. This will also be pretty effect-heavy, so I get to flex my shader muscles and employ my cruelly strict opinions regarding…
The purple interior of the cup seems a bit odd. I'd probably fill the cup with something - slowly boiling liquid, thick glop with unidentified chunks floating, thick cloud pouring over the side. The candle flame looks too regular. This is one of the times when an animated billboard texture works better than actual…
Hello my friends! I want to show some of our works done for "Aralon Forge and Flame" and "Coldfire Keep" by Crescent Moon Games. Most of them are Sculpts with polypainting rendered in Zbrush. Team Artists Studio (Aralon Forge and Flame): Michał Jastrzębski - Character Artist Adam Kurzac - Support Artist Paweł Sadowski -…
These cylinders are still causing problems! I'm modelling a bike frame, and it's taking me such a long time that I'm rethinking how to go about it. The difficult areas are where the back section that holds the rear wheel join the frame under the saddle, and also the bit where the pedals go where you have like 3 bars…
I am looking for a job as a 3D animator in Maya. I want to find a studio where we can grow and improve together. I do not consider unpaid work. Showreel https://www.artstation.com/artwork/lG0RqJ https://www.artstation.com/artwork/WXNJmN Skills* Key frame animation in Maya — smooth movements and expressive character…
A big part of the article about epic everyone overlooks or forgets is the part about compensation. People are not working crazy hours for just a basic salary. Some are getting 3x their salary in bonuses. Thats a lot more than even overtime hourly rates pay out. Suddenly that sounds a lot less exploitative. But at the end…
Not a fan so far so I'll get the bad points out of the way... 1) The motion blur, its TURRIBAL. In fact often the view weapon looks more like its being rendered at 5 frames a second than the smooth 30 they said it should. Most of the time I find it hard on my eyes, very over done. 2) The perks system. Maybe its just me,…
Thanks a lot for the detailed feedback, I really appreciate it. @Peyd3d =) You’re absolutely right about the shading issues. I’ve gone over the meshes several times and addressed a number of those areas already. Some of the round and beveled assets were causing issues, so I’ve increased the geometry there to improve the…