So when I am selecting a color ID in 3DO with shift+C when I'm in another group it asks if I want to create that material in the current group. If I hit cancel, the shift+C functionality seems to stop working. It no longer brings up the materials dialogue. I have to restart quixel suite to get it back. I don't have to…
Like I mentioned in your another thread, there is nativization which converts blueprints to c++ code so there is really no point for forcing c++ unless you have some reason. Just try doing your game or whatever with blueprints and youll see that it works fine and you can solve everything with in the most of cases. And even…
I understand that this site is mainly for art and modeling, but to anyone who is familiar with programming (C++ mainly). Do you know any sites that feature image processing alongside with open source code. In case you don't know what I mean by 'image process' one thing for sure, it has something to do with imagery.…
I'm taking intro to c++ and i am not very fond of the programming aspect of video game making ... doing to assignment which is kicking my ass ... i was wondering if anyone would be nice enough to help me answer a few of these questions ... please!!!! :)
Is there a good site to find a freelance C++ programmer? I'm not sure how many programmers are here on Polycount, but I'm about to post a listing anyway. Any help would be greatly appreciated!
Im working on a project using the quake 3 gpl, and I need to find a way to covert the Visual studio 6 project file into a Bloodshed Dev-C++ project file. I have worked a lot with visual studio in the past, but my team wants to do this project with all gnu and gpl tools.
I am om version 2018 and in V-ray 3.6. There should be an internal file . ini or something, which dictates where textures are temporarily loaded when you start rendering, and this file or option is what I am looking for. In the global settings and default for bitmap proxies theres a pager option, though I don't really…
This thread is for feedback and brainstorming for the work of those in Group C. Everyone is welcome to post critique but please refrain from posting outside work if you are not currently assigned to the group. Alright guys have fun and start posting. :)
>:) PC-CSGO | AK47 | C REX >:) http://steamcommunity.com/sharedfiles/filedetails/?id=685612578 http://steamcommunity.com/sharedfiles/filedetails/?id=685612578
Exis is looking for an experienced 3d programmer versed in C++ , Directx, and Opengl for contract work. Please contact us here: http://www.exisinteractive.com/contact-us/ include a resume, and any website outlining previous projects you've done / what you contributed.