Try this script by Pontus Karlsson (www.pomperi.com) since 2013. Works perfectly for me. https://gist.githubusercontent.com/SEVEZ/84030959a239ebe7f0c5/raw/82cc15cdb4b06803190ac7a28cb12d05d70caf34/vertex_normals_from_sel_faces.py Originally found it here: https://polycount.com/discussion/122478/vertex-normal-script-for-maya
Yeah, spent a minute searching through the developer forum, and it looks like Brecht - who is Blender's chief architect - might be the guy who made this decision way back in 2018. Looks like our very own @MACHIN3 even made some noise about it at the time, to which Brecht's response referred to subtle conflicting behavior…
Try running garbage collection in the script interpreter line prior to opening your scene file: https://help.autodesk.com/cloudhelp/2017/ENU/MAXScript-Help/files/GUID-CA7ABB4B-6CB6-47B7-903D-84D2F45D993D.htm If that happens to solve your issue then you can put the command into a startup script:…
I forgot to add the most recognizable person who exhibits this trait... https://www.billboard.com/articles/business/8457708/stubhub-top-summer-tours-2018-taylor-swift-ed-sheeran https://a57.foxnews.com/media2.foxnews.com/BrightCove/694940094001/2019/03/07/931/524/694940094001_6011111003001_6011106173001-vs.jpg?ve=1&tl=1…
Camera mapping http://help.autodesk.com/view/3DSMAX/2020/ENU/?guid=GUID-DBA6ABCC-86FC-47F9-841D-29D8A84086A6 Be aware though, this is a really backward way of doing it, slow and error prone. But, you might like it.
I think it is unlikely since it requires another MRT/buffer and that probably incurs significant rendering cost for relatively little in return. https://forums.unrealengine.com/unreal-engine/events/84784-mclaren-car-configurator-rendering-techniques-june-2nd-live-from-epic-hq?p=759898#post759898 I hope that Epic will…
Haha thanks man, I feel like it's being lazy cause I could do it in maya, but that is more work. In the concept there are holes in the bottom pad, I wasn't sure if I should have modeled them in or how i'd do that without it being fucked to hell. I could have done it in zbrush in seconds but that's not really the point of…