@ Kend - Sculpt turned out great man! I would redo the topology of the eye you really want loops flowing around the eye similar to how you have the mouth. As for your questions: 1. You don't really have to sculpt it, but some detail in the iris can look better. Take a look at these tutorials for a good setup:…
Funny that you mention that Jeh... I've been thinking about the same question recently, 2 days ago to be honest Basically I've tried everything I could find. Meshpaint sounds cool, but also rather limited : from what I've seen it only allows you to import a proprietary file format! Or maybe that was just the demo doing…
You can find my portfolio here: https://anshs-cinematic-canvas.lovable.app I’d love the opportunity to contribute to your pipeline and learn from the talented team . Thank you for your time and consideration. Best regards, [Ansh] 9210464757…
[ QUOTE ] A mesh is pretty much free for the 1st 600 polys, beyond that its cost can be reduced dramatically by using lightmaps for generating self shadowing and so on rather than vertex lighting. [/ QUOTE ] do you mean a unique prebaked AO map?. In theory if you use a second UV for unique map, thats 2 shorts = 4 bytes,…
Just a quick Gibson les paul guitar prop I've been working on for my portfolio, a few hours in so far getting the basic shape and parts modeled. So far sitting at 6014 polys. Planning to make this version Hi res, then baking the details onto a lower poly version. Any critique/ advice is welcomed and very much appreciated.…
Trying to make an Inn and have it with a hand painted look. I won't lie, it's heavily influenced by the WoW Inn in the Grizzly Hills zone of WotLK. Also influenced by JFletcher's zeppelin tower he's posted on the boards. It still has some work to be done on it as textures are not completed but, here it is for now. Right…
Studios and IP are both assets. In the case of a successful series of games, keeping the IP and Studio paired together makes the most sense, as it minimizes risk. (ie Saints Row and Volition). In the case of unsuccessful series of games (games that are unprofitable/do not break even), the IP has value but it can make sense…
I would take out some of the detail in the hands, specifically the wrist buffer, the finger buffer, and one loop from the thumb. Those are not really essential at this polycount and could save you like... 40 tris? That's quite a lot at 600 tris, and you could put those in the face to get some subtle definition there. I…
Hello everyone, as some of you may know I am pretty new to game modeling and I am currently starting to explore normal mapping in both theory and practice. As for theorie I read stuff on numerous forums, websites, wikis and so on. So I am not fully "Normal Map 101", but some questions I just can't answer myself or I simply…
i wouldn't recommend to pay for a $600 course from an expert that only has 15 hours of video for a task that requires hundreds of hours per asset. That seems more like a course that may be helpful if you are already pretty far along and are looking for a push to get to the next level that you can't get to on your own. If…