first: here's a video of me unwrapping a box on 6 seconds. the remaining 6 seconds is trying to remove all the stupid crap the max programmers put in to drain my soul and spirit. http://www.dejawolf.com/12secUV.avi this is fine, albeit marginally annoying useless and a pain in the ass "feature" of max8+ i used to have…
thanks for your advices, I did a quick paint over in photoshop with the fluidity tool trying to raise up a bit the eyes and modifing the shape of the nose + lower lip and chin before jumping back to sculpting the head. There is also some picture of the kind of face I like : from Ilya Kuvshinov :…
dont forget that strong women have chest muscles too. your characters looking a bit flat in that last shot http://owow.com/RingsideWith/Jacqueline/Gallery-4/11.jpg http://owow.com/RingsideWith/Jacqueline/Gallery-7/03.jpg http://owow.com/RingsideWith/Jacqueline/Gallery-7/17.jpg…
The Advanced Foliage Interaction System is a shader-based foliage interaction system. Using the Pivot Painter 2 tools and custom functions, the system fakes physically accurate collisions with grass and plants using Vertex Animation. The system comes with 3 Foliage Archetypes (Short Grass, Tall Grass, and Advanced…
Manual sub d modelling was the thing, afaik Zbrush wasnt that main stream till 2008. Alias Maya as it was called, enjoy the making of Final Fantasy Spirits Within some cool insights in 6 parts. https://www.youtube.com/watch?v=Wj0XXYJ3gCY
We're hiring for our next key role: a 3D Anime Character Artist! This is a full-time, remote position starting later this year and running for 5–6 months. Info about game: https://store.steampowered.com/app/2714490/PROJECT_MIX_VR_Cyberpunk_Bartending_Demo/ Application form:…
Spend time with your loved ones is always important. And spending all the time with your last grandparent is priceless. I was lucky enough to bring my fam to the US for 6 months and it was worth it to see uncles and aunts. As for the new PC; a bitter pill to swallow, but a lesson none the less. Next time research. If you…
1. https://www.visualstudio.com/products/visual-studio-dev-essentials-vs <--- go here, click "join now" 2.Enter your Hotmail/Live/Outlook/MS'sEmailServiceThatTheyKeepRenaming email and password 3.somewhere in the page that follows you should find something like "Pluralsight - 6 months subscription" 4.Click on activate it…
Everyone says 96 udk units = 6 feet, average human height, but according to the udk wiki and a bunch of other forum posts 1 udk unit = 2 cm. 96 units x 2 = 192 cm which is like 6 foot 3. so i dont understand how both of these can be true. I was building basic blockout assets for my scene under the assumption that 96 units…