Polycount Main Google Hangout Link Great way to stay motivated while you work. It's like a virtual office :) For this month, we have just one concept art for you. Though feel free to make this as a bust or as a full character; depend on your availability. Sword of Jehammed by Marko-Djurdjevic |…
I am currently working on a DOTA 2 mod using 3DSMax (DirectX 9 with DirectX Shader as driver and material respectively) for a school project. For some reason, 3DS Max doesn't display the material bellow (Picture for proof). I tried adding 3ds max to NVIDIA graphic card and updating my NVIDIA, but they still don't work.
IT'S ONE YEAR ANNIVERSARY !!! Polycount Main Google Hangout Link Great way to stay motivated while you work. It's like a virtual office :) For this month, we have just one concept art for you. Cocoa, original character of meago(magda) | http://meago.deviantart.com/art/Cocoa-393654716 Here's her at full body shot. GOOD…
Hi everybody, It seems like I accidently turned off transformation gizmo visibility in UV editor and now struggling with getting it back. Gizmo is on in general Max viewport, but no manipulator arrows in UV editor. Freeform gizmo also works fine. Can you provide me with hotkey\menu option that will help me out? Thanks
No, the scale of 0 to 255 is not interpreted as linear to the DISPLAY. It is interpreted agnostic internally. So when you have two layers, and you multiply them, so for example, red and grey: Red = (R=1.0 G=0 B=0)Grey = (R=0.5 G=0.5 B=0.5)R = 1.0 * 0.5 = 0.5G = 0.0 * 0.5 = 0.0B = 0.0 * 0.5 = 0.0Red*Grey = (R= 0.5 G=0.0…
There are one or two methods in the LayerManager SDK that have a different signature. That would have to be addressed for it to be able to compile to both 2015 and pre-2015 versions. Then there's the new nested layers that should be supported. In the Outliner for 2015 my NestedLayers implementation should be made obsolete,…
hey dudes. just wondering if anyone else was having issues opening Mudbox or even Maya for that matter. I have a monthly subscription and things were working well for the past month or so but now all of a sudden on launch I get a window pop up that says I need to "Establish an internet connection to continue" wondering if…
I started rebuilding my very first models. There were so many issues with the UVs and textures. So here are the comparison shots. The old models are on the left and new on the right. I've posted more pics of the rebuilds on Artstation https://www.artstation.com/artwork/4KNE1 I would love to hear any critiques on how I can…
https://www.youtube.com/watch?v=r96G15n08Y4#t=11 Wasn't impressed until he showed the 5-point tool (fisheye!) https://www.youtube.com/watch?v=r96G15n08Y4&feature=player_detailpage#t=570 Hope SBP is still cheap. Tangentially, anybody else high on Krita? It's own perspective tool grids and ellipse "assistants" are pretty…