Hello Polycount! With the launch of the Sketchfab integration on the forum, our guest poster JCSchaeffert has kindly written a tutorial outlining the upload process to Sketchfab, along with an overview of the user interface. 1- Modelling/Baking/Texturing My project was to revisit Frankensteins creature. First of all, in…
The Concept A new sport has taken the World by storm. With a history that diverted from ours thousands of years ago, the superpowers of today are radically different. Sioux Indians hold North America, Vikings rule much of Europe and Russia, The Japanese have taken much of Asia and the Egyptians hold Africa... and for the…
Team Blur Games is recruiting, so check inside for all out requirements and give it a go! Posted by Gavavva on Aug 2nd, 2010 digg this super bookmark (http://www.moddb.com/games/overdose/news/team-blur-games-is-recruiting) As always, a few people are still unsure on the fate of teamblurgames.com, so let me start the news…
I wanted to do a postmortem walk-through on a piece. Adam Bromell has done this before (although better since his was a walk-through more than a postmortem). Jason Lavoie did a great video series on his Demon's Throne postmortem videos too. The finished scene is at the bottom. This is a walk-through of the process of…
I don't know if this is common knowledge or not, but I have tried to google this without finding anything. Most of us have probably seen slipgatecentral's video on his projection texturing technique: http://vimeo.com/5820395 When I first saw it I tried to hunt down a copy of Deep Paint 3D but quickly found out it wasn't…
I actually feel like your direction is far more interesting, kinda like what I wanted to go into before I went into 3D art (but more in freelance with some studio experience as a contractor) While game art and working in a game studio can be fullfilling, you're usually nameless to the outside world and you very very…
maze : good points overall. Also your talking about two very different techniques which will soon start to appear in games which is great! All the things mentioned about the textures in my scene were as far as I could go within a schedule and tech. We also have moments where we have to sacrfice detail to get that magical…
Any package. If you are already a draftsman with the knowledge to draw a plane properly, then not only can you translate everything you make on paper, but you can create all the reference you need. If you're totally new to 3d, choose blender. 1: free and open source 2: actually awesome 3: a lot of beginner videos in many…
I couldn't agree more with r13 and adam. Polycount even before it was polycount has always been and will always be what is best for the community. When shit was new, q2pmp was the place to go and see what the next hot thing was for a player model pack. People would post their SDKs and before the week was done three people…
So I figured I'd write a bit of a Adapt wrap up/journal for people who couldn't attend, so here it is. The Weekend before Adapt On Thursday I caught a ride up to Calgary where I flew out to Montreal arriving a few days early to explore and be a tourist for a while. I got in Friday morning at 7:30 and had to make my way up…