Don't know if there's some mirror function, might exist some script for it, but at least there's duplicate values (select two objects, select attributes in channelbox, right click and choose duplicate values) to copy attributes between two objects.
Unfortunately it's hard coded to 3 digits. You could write a script to rename your objects. Select the objects in the order you want them numbered, then run:for obj in selection do( obj.name = uniquename "Axe_" numDigits:2)
:D . Oh check for autofit option in bevel when you do that ! You can select multiple segments when u bevel so if you want to keep that middle loop select 2 segments in options and autofit on.
Jiggle 1.01 released Changes for 1.01: -Added soft selection support -Fixed a crash when applying Turbosmooth under Jiggle [ame=" https://www.youtube.com/watch?v=AaUfuGiQmi4"]Jiggle 1.01 - Soft Selection - YouTube[/ame]
I accidentally figured out a way to do this today. It's not perfect, but if you start with a square face, select poke face, select add subdivisions, and then triangulate you get a circle. I'll try to post a video or screenshots later.
I don't know of any built in way, but you can use this script: macroScript CloneKeepNamecategory:"monsterBlues"toolTip:"Clone Keep Name"buttonText:"Clone"( newNodes = for obj in selection collect (copy obj name:obj.name) select newNodes)
Once you're done unwrapping your model, go to the tex tools menu and select 'tools', and then select "Smoothing groups from UV shells". This will automatically assign smoothing groups according to how your UVs are split up.
it would be easy to script, if autodesk hadnt forgotten to publish the "get suboject selections" functions to maxscript. Via c++ you can access which vertices are selected, but in maxscript they forgot... one could publish that function with a plugin so.
Xoliul: span takes you 2 edges and fills in the selection between them. its a good way of selection partial loops or rings. "Ay yo fiffty, go grab that rocket launcher" Racer: were you at swordfish?
to take it further if you need to use colours half way between the colour channels, you can then select one channel then use ctrl-alt-shift on another to remove that from the selection giving you the middle colour