I like what you have got so far, one thing that I did notice was the distortion on both of your character rigs :O , especially the 5th pic of the Acina character. The elbow is really tiny because of a imbalance of vertex weights. Other than that , its a pretty sweet portfolio , really digging the head sculpts ,I am…
Hi Everyone! Its been awhile
since my last update! I've been experimenting with some rigging
techniques to see if the head will move how I would like it to when I
come to pose the mesh. I did a quick animation test to show how the
head blades will pop out when the character is in battle mode, hope
you like it! Have a great…
Looks like those floaty shapes are tied to different blendshapes via expressions. i.e. the big blue circle at the bottom, dragging it up and down controls jaw close/open..the five circles at the top control different points along the browline. That's a nice rig right there (if it works as it should) but the setup is manual…
Hey guys ! As a big player and fan of Dota 2 i wanted to give a try to the Dota 2 workshop, so i've been doing a little courier with my partner Thomas Pradeilles ( rigging, animations ). If you like it and want to see this dudette in game you can support us and vote there ! :…
I wanted some robots to play around with in Unreal Engine 4, so I figured I would make some. I'm pretty terrible at texturing, and don't have much high poly experience, so any tips/tricks/secret voodoo magic is more than welcome. Ive decided four is the right number of robots to have. I have created them in 3ds Max, am…
I've found myself slacking quite a bit lately and feel I have to raise the bar on my work, so I've decided that my next project is to create an environment in UDK. I have been really inspired by the work on this site and I hope that I can meet the same quality this community sustains. Be it looking through the advice in…
Modo selections style in 3ds max. Assign a hotkey(or button), select 2 verts/edges/faces woth desired gap between them and start pressing your hotkey. :) http://www.scriptspot.com/3ds-max/scripts/step-gap-vertedgepoly-ring-like-modo-selection Why I can't embed the video ?! :)
Speaking of good rigs : Anyone knows of a good (preferably free or reasonably cheap) continuous rigged human character for Max ? There used to be one made available from a game company, a blue soldier of somehow cartoonesque proportions IIRC. But I want to find something a bit more robust with good controls and…
Are you still applying for the maya ones? Most companies will let you learn on the job. I only knew maya at the start. Learned max on the job. Same with motion builder when I changed companies. animation is pretty similar in Maya though. It's actually better (in my opinion.) Graph editor is basically the same. s keys…
@marks I have respect for tech riggers, they seem like a rare breed. Rigging to me was the most frustrating starting out but the more I do the less excruciating it becomes... thanks for the info, I'll start thinking about that field as an option. @Kel-Shaded So I should embrace my generalism! Cool. I thought that was the…