Mech Tech is a Multiplayer online Role Playing Game set in the post apocalyptic world in the year 2098. We are a funded game although generally rely on volunteers working with occasional motivational payments. Our second Multiplayer Online Role Playing Game is a fantasy game, its name is currently undecided and is only in…
Hi, first thanks for taking time to answer me. First about a carrer choice, i heard the better way to get into the game industry is as a environment / props modeler ? But is it also true for Film industry ? And i was also asking myself, how many poly a " next-gen " character should have ? and how do you define next gen ?…
Hi all! I have published a Maya plugin for importing glTF/glb assets, which I think many of you will find useful. glTF Importer for Maya - handles the glTF 2.0 spec, allowing you to use those assets in Maya without manual conversion headaches. What it does:* Imports .gltf and .glb files with proper hierarchy and scale…
Developing the Strategic
Combat game for Star Wars: Jedi Challenges Blind Squirrel Games in
collaboration with Disney and Lucasfilm developed the Strategic Combat game for
Star Wars: Jedi Challenges. It was an honor for our studio to work on this high
profile game. We are proud to show some of the assets we’ve done for…
I can't comment on the character art, as that is not my specialty but I agree with slosh with the repetitiveness. Definitely need to show off your ability and skill to create characters by showing more, rather than just 1 in different poses. I know that wouldn't help me if I showed the same gun modeled but each "portfolio…
Like mentioned before for the alleyway you need to match your reference closer in order to capture the look and feel from the concept art. The sci fi corridor looks boring, there is too much repetition in the greeble on the walls. The floor planes look very simple shape wise. Its very brown like games from 2006. Look at…
What about the concept voting thread ? Was that a good idea ? Should we bring it back ? I'm also for keeping the challenge a monthly thing. We can keep working on it if we didn't have time to finish it within a month, we just need to stay focused and not be distracted by the new concepts of the next month :tongue: It's…
Hi ! :) I'm glad you like my work. Thanks for your feedbacks, it helps a lot ! :\ I took note of everything you said. Here's a first try to improve the scene - New floor texture - Made the cyan stone more bluish. - Smudged a lot of '1 pixel sized' details on the props to improve the readability - Tweaked a bit the wall…
Thanks Fnitrox for the advice! I'll probably keep the computers just because they are a huge part of the concept though Not much of an update, but I made a crate. I'm sorry...the world doesn't need anymore...just needed a filler object. Also, I think that will be my style for website and future screenshots and stuff (just…